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Steam News31 December 20232y ago

Hexworld 0.8.0

Bloo Continent is available! Prepare some warm clothes, my friends, as we are heading north!

In this update5

Full notes

Full Hexworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes0 removals
  • Gameplay
  • Workshop
  • UI and audio
  • Balance
  • Fixes
addedBloo Continent is available!With this big content update ready, we finally can move towards the balancing final region, the wretched Mortum. Thank you for your continued help and support, Merry Christmas and Happy New Year!
addedFull Patch Notes[New] New region - Bloo (start a New Game to unlock) - [New] Golems - Hammer Archont, Gun Archont, Ice Elemental - [New] Structures - Bazaar, Observatory, Gun Shrine, Hammer Shrine, Cryo Machine - [New] Spell - Lightning Strike with some extra crushing damage - [New] The Red King boss is guarding Green Region instead of Fireball Wizard - [New] Ice Wizard and Flame Wizard will be guarding Bloo and Mortum regions (temporary) - [New] Bonewarriors and Crossboners leave corpses that resurrect as original golems unless destroyed - [New] Dynamic Music is now a complete set for all regions including some boss-area specific tracks - [New] Keyboard bindings menu
addedFixesPause the game and session timer completely when pause menu is active (thanks skipydog) - Hex Editor store and storage will be unlocked for every consequent new game runs - Some adjustments to the spells shop rng to make it more random between runs - Ability to disable gamepad input in settings menu (thanks alcaron)
addedBalanceReduced prices on some desert tiles so they match similar tiles of other regions - Farm, Bazaar, Observatory now produce only 'native' resource, while Village produces all three - Some tweaks made to knockback mechanic making golems fly upon collisions - Changes to AoE/splash damage so the direct targets gets a full amount - Boulderswags splash set to 0.3 (was 0.8) so the projectile feels more like a rock not a bomb - Bonewarriors and Crossboners lower HP (20-30% less) due to new corpse mechanic
fixed0.7.4 Fixes (was not announced)Fix for Shield Generator Crystals to spawn inside the level bounds (thanks Kaki-Senpai)

Hexworld changes

addedWith this big content update ready, we finally can move towards the balancing final region, the wretched Mortum. Thank you for your continued help and support, Merry Christmas and Happy New Year!
added[New] New region - Bloo (start a New Game to unlock) - [New] Golems - Hammer Archont, Gun Archont, Ice Elemental - [New] Structures - Bazaar, Observatory, Gun Shrine, Hammer Shrine, Cryo Machine - [New] Spell - Lightning Strike with some extra crushing damage - [New] The Red King boss is guarding Green Region instead of Fireball Wizard - [New] Ice Wizard and Flame Wizard will be guarding Bloo and Mortum regions (temporary) - [New] Bonewarriors and Crossboners leave corpses that resurrect as original golems unless destroyed - [New] Dynamic Music is now a complete set for all regions including some boss-area specific tracks - [New] Keyboard bindings menu
addedPause the game and session timer completely when pause menu is active (thanks skipydog) - Hex Editor store and storage will be unlocked for every consequent new game runs - Some adjustments to the spells shop rng to make it more random between runs - Ability to disable gamepad input in settings menu (thanks alcaron)
addedReduced prices on some desert tiles so they match similar tiles of other regions - Farm, Bazaar, Observatory now produce only 'native' resource, while Village produces all three - Some tweaks made to knockback mechanic making golems fly upon collisions - Changes to AoE/splash damage so the direct targets gets a full amount - Boulderswags splash set to 0.3 (was 0.8) so the projectile feels more like a rock not a bomb - Bonewarriors and Crossboners lower HP (20-30% less) due to new corpse mechanic
fixedFix for Shield Generator Crystals to spawn inside the level bounds (thanks Kaki-Senpai)

Bloo Continent is available!

Prepare some warm clothes, my friends, as we are heading north! Last major school of golembuilding, the masters of Order, are reverent, devout and proficient in both magic and mechanical works. They command powerful constructs of steel and ice armed with huge mana cannons, and will not be conquered easily.

With this big content update ready, we finally can move towards the balancing final region, the wretched Mortum. Thank you for your continued help and support, Merry Christmas and Happy New Year!

Full Patch Notes

  • [New] New region - Bloo (start a New Game to unlock) - [New] Golems - Hammer Archont, Gun Archont, Ice Elemental - [New] Structures - Bazaar, Observatory, Gun Shrine, Hammer Shrine, Cryo Machine - [New] Spell - Lightning Strike with some extra crushing damage - [New] The Red King boss is guarding Green Region instead of Fireball Wizard - [New] Ice Wizard and Flame Wizard will be guarding Bloo and Mortum regions (temporary) - [New] Bonewarriors and Crossboners leave corpses that resurrect as original golems unless destroyed - [New] Dynamic Music is now a complete set for all regions including some boss-area specific tracks - [New] Keyboard bindings menu

Fixes

  • Pause the game and session timer completely when pause menu is active (thanks skipydog) - Hex Editor store and storage will be unlocked for every consequent new game runs - Some adjustments to the spells shop rng to make it more random between runs - Ability to disable gamepad input in settings menu (thanks alcaron)

Balance

  • Reduced prices on some desert tiles so they match similar tiles of other regions - Farm, Bazaar, Observatory now produce only 'native' resource, while Village produces all three - Some tweaks made to knockback mechanic making golems fly upon collisions - Changes to AoE/splash damage so the direct targets gets a full amount - Boulderswags splash set to 0.3 (was 0.8) so the projectile feels more like a rock not a bomb - Bonewarriors and Crossboners lower HP (20-30% less) due to new corpse mechanic

0.7.4 Fixes (was not announced)

  • Fix for Shield Generator Crystals to spawn inside the level bounds (thanks Kaki-Senpai)

Source

Steam News / 31 December 2023

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