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Steam News27 October 20232y ago

Hexworld 0.7.3

(Fortress Tower sketches) Update Notes A new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs. - Introducing Overcharge mechanic!

In this update4

Full notes

Full Hexworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Fixes
  • UI and audio
  • Balance
addedUpdate NotesA new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs. - Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn rate and health of produced golems. - Use [Z] to revert the last action (up to 3) in Kingdom Editor. Useful if you sold or merged something unintentionally - Fix for Level started inside of a cliff destroying some hexagons (thanks delta61251 and others) - Exiting to menu now will keep all your hexagons even if not connected to the Castle (thanks spacecheese6 and others)
addedFortress TowerNew art and sfx - New ground and aerial attack - Shield Projectors are shown on the main HP bar
addedMisc[Fireball Wizard] Additional attack added - Some inertia added to the golems when two islands collide - Dynamic music added for Desert Region - More info is shown for spells in the Shop (e.g. shield hp, boost duration) - Game time added in pause menu and game completion screen - 'Structures Lost' stat now includes captured structures not just destroyed ones - Floating platforms should not spawn near blocked tiles anymore
fixed0.7.2 Fixes (was not announced)Fix for sprites artifacts in Hub on 4k screens - Fix for Boss HP Bar scaling at 4k screens - Fix for unexpected camera slide to the center of a level in some cases

Hexworld changes

addedA new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs. - Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn rate and health of produced golems. - Use [Z] to revert the last action (up to 3) in Kingdom Editor. Useful if you sold or merged something unintentionally - Fix for Level started inside of a cliff destroying some hexagons (thanks delta61251 and others) - Exiting to menu now will keep all your hexagons even if not connected to the Castle (thanks spacecheese6 and others)
addedNew art and sfx - New ground and aerial attack - Shield Projectors are shown on the main HP bar
added[Fireball Wizard] Additional attack added - Some inertia added to the golems when two islands collide - Dynamic music added for Desert Region - More info is shown for spells in the Shop (e.g. shield hp, boost duration) - Game time added in pause menu and game completion screen - 'Structures Lost' stat now includes captured structures not just destroyed ones - Floating platforms should not spawn near blocked tiles anymore
fixedFix for sprites artifacts in Hub on 4k screens - Fix for Boss HP Bar scaling at 4k screens - Fix for unexpected camera slide to the center of a level in some cases

(Fortress Tower sketches)

Update Notes

  • A new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs. - Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn rate and health of produced golems. - Use [Z] to revert the last action (up to 3) in Kingdom Editor. Useful if you sold or merged something unintentionally - Fix for Level started inside of a cliff destroying some hexagons (thanks delta61251 and others) - Exiting to menu now will keep all your hexagons even if not connected to the Castle (thanks spacecheese6 and others)

Fortress Tower

  • New art and sfx - New ground and aerial attack - Shield Projectors are shown on the main HP bar

Misc

  • [Fireball Wizard] Additional attack added - Some inertia added to the golems when two islands collide - Dynamic music added for Desert Region - More info is shown for spells in the Shop (e.g. shield hp, boost duration) - Game time added in pause menu and game completion screen - 'Structures Lost' stat now includes captured structures not just destroyed ones - Floating platforms should not spawn near blocked tiles anymore

0.7.2 Fixes (was not announced)

  • Fix for sprites artifacts in Hub on 4k screens - Fix for Boss HP Bar scaling at 4k screens - Fix for unexpected camera slide to the center of a level in some cases

Source

Steam News / 27 October 2023

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