In this update4
Full notes
Full Hexworld update
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What changed
- Fixes
- UI and audio
- Balance
Hexworld changes
(Fortress Tower sketches)
Update Notes
A new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs. - Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn rate and health of produced golems. - Use [Z] to revert the last action (up to 3) in Kingdom Editor. Useful if you sold or merged something unintentionally - Fix for Level started inside of a cliff destroying some hexagons (thanks delta61251 and others) - Exiting to menu now will keep all your hexagons even if not connected to the Castle (thanks spacecheese6 and others)
Fortress Tower
New art and sfx - New ground and aerial attack - Shield Projectors are shown on the main HP bar
Misc
[Fireball Wizard] Additional attack added - Some inertia added to the golems when two islands collide - Dynamic music added for Desert Region - More info is shown for spells in the Shop (e.g. shield hp, boost duration) - Game time added in pause menu and game completion screen - 'Structures Lost' stat now includes captured structures not just destroyed ones - Floating platforms should not spawn near blocked tiles anymore
0.7.2 Fixes (was not announced)
Fix for sprites artifacts in Hub on 4k screens - Fix for Boss HP Bar scaling at 4k screens - Fix for unexpected camera slide to the center of a level in some cases
Source
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