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Steam News16 February 20264mo ago

0.16.2.0

0.16.2.0 Additions: New skills! Intermediate: Sacrifice: When used, the hero curses a target, and takes some damage at the same time.

In this update4

Full notes

Full Heroes For Hire - Guild Micromanagement Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions15 changes2 removals
  • Gameplay
  • Balance
  • Events
  • Fixes
addedAdditions:New skills!
changedAdditions:Intermediate: Sacrifice: When used, the hero curses a target, and takes some damage at the same time.
changedAdditions:Intermediate: Last Stand: Gives the hero a shield that causes the next fatal attack to leave the hero with a small amount of health instead.
changedAdditions:Expert: Unburden: Half of the hero's remaining skill energy is used to health teammates.
addedAdditions:Expert: Backup: A bandage item that heals the hero is added to every hero's inventory.
changedOther Changes:Order alerts now show the reward for the order as well.

Heroes For Hire - Guild Micromanagement Simulator changes

addedNew skills!
changedIntermediate: Sacrifice: When used, the hero curses a target, and takes some damage at the same time.
changedIntermediate: Last Stand: Gives the hero a shield that causes the next fatal attack to leave the hero with a small amount of health instead.
changedExpert: Unburden: Half of the hero's remaining skill energy is used to health teammates.
addedExpert: Backup: A bandage item that heals the hero is added to every hero's inventory.

0.16.2.0

Additions:

  • New skills!

  • Intermediate: Sacrifice: When used, the hero curses a target, and takes some damage at the same time.

  • Intermediate: Last Stand: Gives the hero a shield that causes the next fatal attack to leave the hero with a small amount of health instead.

  • Expert: Unburden: Half of the hero's remaining skill energy is used to health teammates.

  • ExpertBackup: A bandage item that heals the hero is added to every hero's inventory.

Other Changes:

  • Retooled a large amount of tutorials, including the starting tutorial.

  • Dropdowns now come out quicker.

  • Order alerts now show the reward for the order as well.

  • Changed some item rarity and colours.

Balance:

  • The Gardener (a couple enemies can apply it to heroes as well) status effect now leeches enemy health over time, rather than on damage.

  • Status effects are now faster, along with a couple of smaller things also attached to the same time. For the most part, they'll have the same effect, but over a shorter period. This is an indirect nerf to ice, poison and curse, however. (Which is fair.)

  • Shock now stuns enemies for longer.

  • Void Cultists: The cultists now have more defence, and the pillars less.

  • Twin VipersIncreased healing from status effects.
  • Hurricane TitusIncreased healing, but taking damage while healing now delays the healing.
  • Emperor GladiusReduced healing, increased base health.
  • Major MimicIncreased defence, reduced healing.
  • Speedway Slums: Guilds now start with three heroes instead of five! I don't want two "hiring is discouraged" missions, and you'll be able to get five pretty quick again, but at a cost.

  • Slightly buffed all potions to compensate for a bug fix.

  • Wall items no longer impact the stats of beds.

  • Gold and Silver clumps are now much rarer.

Bug Fixes:

  • Hero healing is no longer bugged strangely if a hero dies at any point. I'm not sure how I missed this bug for this long, but sorry.

  • Fixed how enemy healing works as well.

  • The first time tutorial now starts properly on the demo.

Source

Steam News / 16 February 2026

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