In this update4
Full notes
Full Heroes For Hire - Guild Micromanagement Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
Heroes For Hire - Guild Micromanagement Simulator changes
0.16.2.0
Additions:
New skills!
Intermediate: Sacrifice: When used, the hero curses a target, and takes some damage at the same time.
Intermediate: Last Stand: Gives the hero a shield that causes the next fatal attack to leave the hero with a small amount of health instead.
Expert: Unburden: Half of the hero's remaining skill energy is used to health teammates.
- ExpertBackup: A bandage item that heals the hero is added to every hero's inventory.
Other Changes:
Retooled a large amount of tutorials, including the starting tutorial.
Dropdowns now come out quicker.
Order alerts now show the reward for the order as well.
Changed some item rarity and colours.
Balance:
The Gardener (a couple enemies can apply it to heroes as well) status effect now leeches enemy health over time, rather than on damage.
Status effects are now faster, along with a couple of smaller things also attached to the same time. For the most part, they'll have the same effect, but over a shorter period. This is an indirect nerf to ice, poison and curse, however. (Which is fair.)
Shock now stuns enemies for longer.
Void Cultists: The cultists now have more defence, and the pillars less.
- Twin VipersIncreased healing from status effects.
- Hurricane TitusIncreased healing, but taking damage while healing now delays the healing.
- Emperor GladiusReduced healing, increased base health.
- Major MimicIncreased defence, reduced healing.
Speedway Slums: Guilds now start with three heroes instead of five! I don't want two "hiring is discouraged" missions, and you'll be able to get five pretty quick again, but at a cost.
Slightly buffed all potions to compensate for a bug fix.
Wall items no longer impact the stats of beds.
Gold and Silver clumps are now much rarer.
Bug Fixes:
Hero healing is no longer bugged strangely if a hero dies at any point. I'm not sure how I missed this bug for this long, but sorry.
Fixed how enemy healing works as well.
The first time tutorial now starts properly on the demo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
