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Full notes
Full Heroes For Hire - Guild Micromanagement Simulator update
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What changed
- Balance
- Performance
- Store
- Gameplay
- Fixes
Heroes For Hire - Guild Micromanagement Simulator changes
0.16.1.0
Additions:
New Cursed Relic: Monkey Paw! Heroes carrying start the battle with a large chunk of health missing, but also with the blessed status.
Three new items! Bear Traps, made with an ingot and a plank, deals damage and causes targets in raids to bleed.
Other Changes:
Retooled the Advisor popup to be clearer and show recipes easier and smoother.
The "Open your containers!" advice now opens up every container in your item storage (minus mimics, honeycombs and slime chunks) as well.
Balance:
The Holy set now applies a small amount of the Blessed bonus to teammates, too. Healing has been buffed, and heroes now heal less often when under the status effect as well.
The Artist's set now heals teammates based on how many enemies are under a status effect, rather than how many status effects they are under, I felt there was an overabundance of sets that benefit from heroes taking damage before.
The Demolitionist set now deals more damage when a hero explodes.
Honeycombs now give 6 Honeys, up from 4.
Cave and Slime raids are now locked to level 4.
Equipment braces now require FOUR pieces of wood to craft.
Bug Fixes:
Fixed a potential crash while saving.
The Sailor shop now requires beating Hurricane Titus, not the Bull Shark.
Equipping divine weapons now gives the proper associated skill.
Fixed an issue related to pausing on the exact frame status effects tick down.
Fixed a memory issue related to dungeons finishing. (Sorry, something got corrupted.)
It is now possible to manually break down scales and feathers.
Fixed the Scavenger.
Source
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