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Steam News2 July 20263d ago

0.18.1.0

0.18.1.0 Additions: It is now possible to pin the dungeon, hero and shop list popups. Other Changes: Tweaked how quest progress works slightly, to be easier to follow along.

In this update4

Full notes

Full Heroes For Hire - Guild Micromanagement Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions9 changes0 removals
  • Store
  • Gameplay
  • Balance
  • Fixes
changedAdditions:It is now possible to pin the dungeon, hero and shop list popups.
changedOther Changes:Tweaked how quest progress works slightly, to be easier to follow along.
changedOther Changes:Changed how scrollbars worked on popups to be far smoother. (When clicking to adjust the position of the bar, it wasn't taking an offset into account which was making things very clunky.)
changedBalance:Further tweaked the amount of money enemies drop.
changedBalance:Tweaked how the scaling for daily dungeons again. Largely a nerf, less dungeons will be available, sorry. You'll still get at least 5.
changedBalance:Reduced Titus' healing.

Heroes For Hire - Guild Micromanagement Simulator changes

changedIt is now possible to pin the dungeon, hero and shop list popups.
changedTweaked how quest progress works slightly, to be easier to follow along.
changedChanged how scrollbars worked on popups to be far smoother. (When clicking to adjust the position of the bar, it wasn't taking an offset into account which was making things very clunky.)
changedFurther tweaked the amount of money enemies drop.
changedTweaked how the scaling for daily dungeons again. Largely a nerf, less dungeons will be available, sorry. You'll still get at least 5.

0.18.1.0

Additions:

  • It is now possible to pin the dungeon, hero and shop list popups.

Other Changes:

  • Tweaked how quest progress works slightly, to be easier to follow along.

  • Dungeons with wood/ore nodes (Cave, Pirate, Forest) now function slightly different so that nodes of one type aren't too common. There was a system in place to prevent one node appearing too much in a dungeon, but it wasn't working well.

  • Changed how scrollbars worked on popups to be far smoother. (When clicking to adjust the position of the bar, it wasn't taking an offset into account which was making things very clunky.)

  • Some pins have been expanded to look more visually appealing. Sorry if this messes with templates.

  • Projects are now unlocked by completing the Get The Ball Rolling quest, while Orders are now unlocked by getting 100 reputation!

Balance:

  • Further tweaked the amount of money enemies drop.

  • Tweaked how the scaling for daily dungeons again. Largely a nerf, less dungeons will be available, sorry. You'll still get at least 5.

  • Reduced Titus' healing.

  • Intermediate services are now unlocked at 2500 and expert services at 4000. Sorry, these were unlocking a bit earlier than I wanted.

  • The Sir-Rent-A-Lots mission requirement is now 5000 Guild Rating, up from 4000.

Bug Fixes:

  • Some enemies have skills where they steal items, this was healing an incorrect way, and has been fixed. (Skeletal Parrots were impacted the most.)

  • Fixed an issue where raids appearing would not mark off the quest list. (This was using the same mechanic for the guide determining whether or not the raid is active today, that may have been bugged too.)

  • Fixed some dungeon name mismatching.

  • Tweaked some quest dialogue.

  • Fixed an issue with the demo that was preventing it from loading. Sorry about this, please report stuff like in the future as fixing this did not require a patch.

Source

Steam News / 2 July 2026

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