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Full notes
Full Heroes For Hire - Guild Micromanagement Simulator update
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What changed
- Gameplay
- Events
- Balance
- Fixes
Heroes For Hire - Guild Micromanagement Simulator changes
As promised in the last patch, the rest of the story and quests are here. Sorry, these were not supposed to be available to demo players, so that has been removed. This may change in the future, it's just that the Bull Shark is a paid boss, and that happens to be the first boss...
Quests are completed in order, which means you HAVE to complete Get The Ball Rolling to also try out quests. All bosses are possible without quests, but they cannot spawn naturally before completing bosses now.
Enjoy!
0.18.0.0
Additions:
The rest of the quests are now available! Enjoy!
Completing a quest now gives some experience to every hero as well!
Proper alerts have been added when trying to equip items midraid.
Other Changes:
Stores are now much more varied on the weekends.
Bosses can now only appear randomly after a boss has been defeated, and boss encounters can now happen with quests active.
Balance:
Services now unlock after 500 guild rating, and intermediate services now unlock after 2000.
Enemies now drop a bit more money, which has been increased.
Exp scaling has been tweaked to speed up early game and slow down late game again. Sorry, scaling wasn't working as intended and was higher than it should have been.
An extra dungeon will be available to raid a day.
Gladius' healing cooldown is now based on his speed. Previously it was constant, but healing was based on speed which means he was healing far more than intended and rising as he was slowed down.
The Twin Vipers now have more health.
Hurricane Titus now has more health, but heals less. Attacks now always deal damage. (Could be cheesed with immunity potions.)
Shadowy Tendrils and All Seeing Eyes now have less health.
Void Cultists now have more health, but pillars have less health.
Heroes on vacation now return with far less energy. (Was messing some things up.)
Bug Fixes:
Fixed saving the template and quest popups.
Quests past Get The Ball Rolling no longer appear in the demo. Sorry, the shark is a full game only boss so this was breaking stuff and was never intended in the first place.
Source
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