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Full Heroes For Hire - Guild Micromanagement Simulator update
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What changed
- Balance
- Gameplay
- Fixes
Heroes For Hire - Guild Micromanagement Simulator changes
Heroes For Hire's main campaign is almost done! This update brings the two key holders to the game, the Crystal Queen found in the Cloud Kingdom and the Ember Lord found in Ember's Maw! Found at Tier 4, these bosses drop materials used to craft the highest level gear in the game!
Along with that, they drop two key pieces that can be combined, this key will have a use in the future...
Anyways, enjoy!
0.16.0.0
Additions:
You can now hover over a hero's equipment strength and defence to see how much damage they'll deal and block. (The sun in the background moves on the same tick cycle as the dungeon.)
Three new stores have been added!
Hunter: Sells monster drops at an inflated price. Defeat the Twin Snakes for him to show up in your guild, and have a room with a comfy rating of 0.6.
Sailor: Sells boss spawners. Defeat Hurricane Titus for him to show up in your guild, and have a room with at least 4 beds.
Wizard: Sells magical items. Defeat Major Mimic for him to show up in your guild, and have a room with a fun rating of 0.5.
Tier 4 dungeons have been added!
Items dropped bosses can be crafted with tier 4 ore and wood to create tier 5 materials!
Both have bosses that drop a half of a key that can be combined. (Also rarely dropped by the Void Cultists.)
The dimensional key will have a use in the future...
Ember Maw:
The hiding spot of an exiled dragon king that breathes sulphur and smoke. Drops scales and dust that can be used to upgrade Tier 4 ore.
Boss is the Ember Lord, a dragon that can breathe smoke and sulphur to blind and poison heroes!
Drops items that can be made into furniture, and a relic. Corrupted Claw: When an enemy is hit, one stack of all of their current status effects is transferred to the enemy.
Cloud Kingdom:
A magical crystal city in the clouds, ruled by the Crystal Queen, a large and powerful gryphon. Drops feathers and dust that can be used to upgrade Tier 4 wood.
Boss is Crystal Queen, with an attack that freezes heroes, and the ability to summon helpful pylons.
Also drops items for furniture and a relic. Frigid Talon: Attacks on enemies with 80% or more health will always freeze.
Other Changes:
Up to 3 status effects can now be displayed at once.
Changed how heroes target bosses so that spawned enemies aren't ignored.
Tier 5 materials can no longer drop in raids from enemies.
Heroes will now only use Miracle Cure when a teammate has a status effect.
The Holy clothing set now has a new set bonus! Now applies 5 stacks of holy if the hero's health is below 15%.
The Mourner's clothing set now has a set bonus too! Heroes no longer take damage from cursed relics while wearing this set. Both sets were exceptionally niche (effectively just tournaments, where they were overpowered) and weaker than I wanted, so hopefully these changes make them more viable.
Balance:
The Ritual Candle relic now applies curse, not bleed.
Burning enemies now take 15% more damage. (Shock slows enemies, so I felt that burn needed a passive effect as well, especially as it was fairly weak before.)
Sand Traps now apply a stack of smoked when they go off as well.
Tweaked the formula for guild fullness, mostly to be more lenient.
Reduced (15%) exp rates above level zero raids, unless the hero is solo then it is increased. I felt the fame was progressing a bit too fast and it was easy to miss stuff.
Increased the experience rate boost from the Speedway Slums mission.
Materials from the void ritual are now rarer! Sorry, this was a temporary thing until the tier 4 dungeons dropped.
Some clothing had stats incorrectly calculated, this has been fixed.
Higher level spiders now drop more webs.
Higher level sand is now more common as well.
Tweaked the Slime and Cave enemy spawns at a higher level.
Hero happiness is now impacted far less by working overtime, but hero mood is impacted far more.
Mood now also restores slower.
Bosses, and Tended Hollows are now clamped to Tier 4. There may have been a glitch with this, sorry.
Tweaked the HP scale for enemies, should mostly only come into play for Tier 5 raids.
Webs and sand are now more common from gathering. Gathering now works for Tier 3 and above materials as well.
The Fashionista now requires 0.4 beauty rating, not 0.6.
Demolitionist now requires 200 reputation to show up in the guild, and Black Market needs 350.
Bug Fixes:
Fixed an issue with saving templates as a default.
Rerolling T5 equipment with magic dust no longer turns them into T4 equipment.
Fixed placing down Advanced Tables and Advanced Books. Oops, sorry.
Fixed not being able to place an Advanced Bed.
A large amount of furniture was also being drawn wrong and should be fixed.
Source
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