In this update3
Full notes
Full Heroes For Hire - Guild Micromanagement Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
- Fixes
Heroes For Hire - Guild Micromanagement Simulator changes
0.16.3.0
Other Changes:
Double clicking sharpening stones, equipment braces and mana crystals now acts as if the item was just dragged and dropped on the last active hero info popup.
Changed how dragging things out of crafting popups works slightly.
Some oddities with item rarities have been ironed out.
Tweaked how status effect immunity works in raids slightly.
Balance:
Skull furniture beauty rating has been reduced from 0.17 to 0.11.
Raider's Digest rival rankings should now rubber band less, and be harder to max out early on.
The Merchant now carries more money and no longer carries boss spawners.
Skeletal Remains now requires an intermediate workshop to create.
Increased how much the "blessed" effect healed heroes.
Key halves are now much rarer.
Random drops from orders and monsters were previously not functioning as intended, which has changed rarity of some drops. (Potion drops are now rarer, for example.)
Reduced the amount of damage the Major Mimic deals, and heals when eating an item.
Bug Fixes:
Removed a debug testing feature that was left in accidentally.
Fixed the Mourner's Set bonus not working after an item is used.
Fixed an issue where a couple of things were not updating properly on load for the first hour.
Fixed some minor issues with some popups.
The Red Slime Pool furniture item no longer requires blue slimes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
