Full notes
Full Hell Dice Gambit update
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What changed
- Gameplay
- UI and audio
- Fixes
New Features
Added damping effect for dice rolling animation
Added UI particle effects for enhanced visual feedback
Improved relic activation display for more intuitive feedback
Bug Fixes
Fixed defense value incorrectly showing as 2 when regressing
Fixed AI continuing to act after enemy defeat
Fixed Fixate curse issues with subsequent rolls
Fixed enemy dice roll timing inconsistencies
Fixed combination display showing "Combination:" prefix incorrectly
Fixed Multiplier tooltip incorrectly stating "next turn" instead of immediate effect
Fixed dialogue interruption timing issues
Fixed AI decision delay when Fixate curse locks dice
Fixed dice lock animation and face destruction timing
Fixed Shackle curse not working properly on load
Fixed Hell Wander animation, dice magnetic behavior, and enemy dialogue issues
Fixed enemy disappearing before dialogue completion
Fixed dice appearing when player already has maximum dice
Fixed demo restriction description duplication error
Improvements
Refined enemy AI timing across all actions (roll → lock → combination)
Added background music
Battle now properly starts after dialogue completion
... And ETC!
Enjoy the game!
Source
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