Full notes
Full Hell Dice Gambit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Balance
- Gameplay
New Features
Added comprehensive SFX system for all game actions
Added UI hover sound effects for main menu and settings
Added character animation sound effects (Entrance, Idle, Fixate, Throw, Combination, UseItem, Hit, BarrierHit)
Added separate Tutorial button for easy access
UI/Visual Improvements
Improved dice rolling and collision sound effects with reverb system
Added audio ducking for better BGM/SFX balance
Bug Fixes
Fixed enemy lock effects displaying late in UI
Fixed logs appearing before VFX activation
Fixed dice effect position detection during combinations
Fixed player taking damage earlier than enemy in same timing
Fixed items being usable after enemy locks dice
Fixed VFX remaining inactive when effects are skipped
Fixed save file not resetting on death
Fixed SFX not playing after scene restart
Fixed roll delay only applying when Fixate is used
Fixed BindingCandle not applying on first turn when held by enemy
Improvements
Tutorial progress no longer saves (prevents incomplete tutorial states)
Preloaded all SFX on initial load for smoother playback
Clarified Regression effect description (now shows Shackle application)
Clarified Crown effect description (now shows +1, +2 values)
We're happy to show new sound design.
Hope you enjoy the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
