Full notes
Full Hell Dice Gambit update
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What changed
- Gameplay
- UI and audio
- Fixes
New Features
Added camera zoom-in effect during enemy entrance animations with dynamic FOV adjustment
Added FOV expansion system when viewing player dice during enemy turn
Mouse: Activates when hovering over dice area
Controller: Activates when dice is selected
Added scale-up animation when dice faces first appear
UI/Visual Improvements
Enemy items now enlarge when hovered or focused for better visibility
Improved relic effect activation display
Bug Fixes
Fixed player hand animation playing even when no combination is available
Fixed dialogue getting cut off mid-sentence due to overlapping dialogue timing
Fixed ESC menu quit behavior - now correctly returns to battle screen instead of always going to main menu
Fixed FOV adjustment activating when viewing enemy dice (should only activate for player dice)
Fixed initial animation stutter caused by BGM audio clip loading delay
Disabled ESC menu access during win/death sequences
Improvements
FOV expansion for viewing player dice now only activates when at least one dice is locked
Increased exit area size (1.5x) for FOV expansion to prevent accidental deactivation
Enjoy the game!
Source
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