Full notes
Full Hell Dice Gambit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Patch Notes
New Features
Added in-game log system displaying effects and actions with localization support
Added post-processing effects including noise texture filters and hit effects (saturation changes)
Added ability to lock dice by clicking on combination displays
Implemented mini-boss encounters (one per stage, stages 1-3)
Added fire particle effects for Exhaustion damage system that intensifies each turn
Enhanced tutorial system with detailed combination hints and possible completions shown in UI
UI/Visual Improvements
Enhanced HP and Defense UI with improved colors, smooth fill animations, and shake effects when taking damage
Improved reward presentation with better feedback
Added visual feedback for dice selection and combination display
Gameplay Changes
Gambler Dice effect changed: now grants Reroll +1 when a dice face appears
Extended stage sessions from 3 to 4 (except final boss stage)
Improved dialogue timing - game now starts after initial dialogue completes
Enemy AI timing adjustments for better pacing
Bug Fixes
Fixed Fixate curse interaction with dice locking and combination display
Fixed defense icon not appearing at game start or when loading
Fixed combination UI initialization issues
Fixed reroll count display bug at game start
Fixed enemy defeat count tracking issue
Fixed various save/load related issues
Fixed relics not being properly removed from hand
Translation fixes for starter dice
... And ETC!
Enjoy the game!
Source
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