Full notes
Full Heliotropism update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Performance
- Gameplay
Heliotropism changes
Team's Thoughts
This one is slightly smaller in terms of features since we were trying to catch errors and inconsistencies
In Depth Patch notes
As per usual, Verde made a community hub post with the full detailed patch notes, you can find it here: https://steamcommunity.com/app/1653100/discussions/0/3272437487147518932/
Additions
4 New Music Tracks
One for each season, as per usual
10 New Mutations
For a total of 100
New Steam Achievement
A new steam achievement to those who get at least once every single one of the 100 mutations in the game
Balance changes
Fire tile spread reduced
Optimizations
Reduced how much VRAM the game uses during load and playtime
Flying resources now respect the particle count limit
Added a proper load screen
Fixes
Active and Passive mutations should no longer conflict in the mutation bar
Lightning should no longer be able to stop the game from responding
Aquifers, Sigils and Nature's attendants should no longer generate parasites
Source
Changelog.gg summarizes and formats this update. How we read updates.
