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Steam News22 April 20224y ago

Update 1.4

Team's Thoughts This one is slightly smaller in terms of features since we were trying to catch errors and inconsistencies In Depth Patch notes As per usual, Verde made a community hub post with the full detailed patch

Full notes

Full Heliotropism update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes3 removals
  • UI and audio
  • Balance
  • Performance
  • Gameplay
addedAdditions4 New Music Tracks One for each season, as per usual 10 New Mutations For a total of 100 New Steam Achievement A new steam achievement to those who get at least once every single one of the 100 mutations in the game
changedBalance changesFire tile spread reduced
changedOptimizationsReduced how much VRAM the game uses during load and playtime
changedOptimizationsFlying resources now respect the particle count limit
addedOptimizationsAdded a proper load screen
removedFixesActive and Passive mutations should no longer conflict in the mutation bar

Heliotropism changes

added4 New Music Tracks One for each season, as per usual 10 New Mutations For a total of 100 New Steam Achievement A new steam achievement to those who get at least once every single one of the 100 mutations in the game
changedFire tile spread reduced
changedReduced how much VRAM the game uses during load and playtime
changedFlying resources now respect the particle count limit
addedAdded a proper load screen

Team's Thoughts

This one is slightly smaller in terms of features since we were trying to catch errors and inconsistencies

In Depth Patch notes

As per usual, Verde made a community hub post with the full detailed patch notes, you can find it here: https://steamcommunity.com/app/1653100/discussions/0/3272437487147518932/

Additions

  • 4 New Music Tracks

    • One for each season, as per usual

    10 New Mutations

    • For a total of 100

    New Steam Achievement

    • A new steam achievement to those who get at least once every single one of the 100 mutations in the game

Balance changes

  • Fire tile spread reduced

Optimizations

  • Reduced how much VRAM the game uses during load and playtime

  • Flying resources now respect the particle count limit

  • Added a proper load screen

Fixes

  • Active and Passive mutations should no longer conflict in the mutation bar

  • Lightning should no longer be able to stop the game from responding

  • Aquifers, Sigils and Nature's attendants should no longer generate parasites

Source

Steam News / 22 April 2022

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