In this update5
Full notes
Full Hand of Anima update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Performance
Hand of Anima changes
Unleashed Form
After fusing 6 cards together across any number of battles, you will be able to enter your unleashed form, which activates a powerful class-specific ability and empowers your fusion cards for 3 turns.
Quality of Life
Changed mana to blue
Updated card design
Added arc to cards in-hand while in battle
Brought back functionality where the map scrolls you automatically to the next node after clearing the current node (and fixed for variable screen sizes)
Gameplay
Removed debuff aspects of runes that had them
Took a first pass at minor rune rebalancing - this will be a more complete effort in the near future
Adjusted likelihood of certain nodes appearing at certain points on the map
UI/UX
Updated settings menu UI to align with ongoing UI updates for more uniformity
Removed blue highlight when hovering a card that can't be interacted with - the new intention is for the blue highlight to indicate the card is interactable or is selected (like when choosing a target in battle)
Bug Fixes
Fixed display issue on some screen sizes with highlighted deck on deck selection screen
Fixed situational crash when player takes status damage
Minor bug fixes with card interactions in-hand
Minor bug fixes with resolving card effects
Minor bug fixes with enemies
Fixed an issue with the hovered tooltip for runes
Fixed a bug where additional effects paired with lethal damage would cause a crash under certain circumstances
Fixed bug where current map progress was erased if you went to the main menu while viewing a node (i.e. while Forgotten Library cards are being shown or Mystic Forge cards are being fused)
Source
Changelog.gg summarizes and formats this update. How we read updates.
