In this update6
Full notes
Full Hand of Anima update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
Hand of Anima changes
New Features
Added preview for fusions to see what your cards will fuse into (if you've created the fusion once before).
Added meta progression for unlocking class cards (Up to level 3 for the demo version).
Added ability to save and continue runs. Runs are automatically saved after each node, and when the player wins or loses a run.
Added Compendium to view known cards, enemies, and runes.
Enhancements
Updated UI for game over screen (experimental)
Improved keyword tooltip behavior
Deck selection now displays class level
Rebalanced starting decks around certain cards that now must be unlocked via level progression
Bug Fixes
Fixed bug where deck was sometimes not clickable from the map
Fixed bug where nodes could be interacted with while deck overlay was visible
Fixed bug where notification would be stuck displaying if it was visible while returning to the main menu
New cards
Icy Touch (fusion)
Piercing Shadow (fusion)
Winter Warning
Updated cards
Now that classes are self-contained, there were a number of fusions left on an island that used cards from multiple classes. This has been resolved by updating some fusion materials. Additionally, some other fusion cards got needed updates, as they either felt unviable, or their fusion result didn't make sense given the fusion materials.
Solar Flare - Fireball + Scorch = Deal 5 damage. Apply 2 burn.
Radiant Ray - Scorch + Burn Up = Apply 2 burn to an enemy. Gain 1 spirit.
Overheat - Burn Up + Burn Up = Discard your hand. Draw a card for each card discarded this way. Gain 1 spirit.
Chilling Foresight - Frozen Spirit + Quick Draw = Gain 1 spirit. Draw 1 card.
Drain - 2 damage -> 3 damage
Nightmare Vision - 2 damage -> 3 damage | 1 health -> 2 health
Soul Drain - 4 damage -> 6 damage
Twilight Eruption - 8 damage -> 7 damage
Purification - 2 health -> 3 health
Shadow Strike - 6 damage -> 7 damage
Vile Strike - 6 damage -> 7 damage
Roadmap
Class-specific abilities that can be charged up by creating fusions in-battle
Battle VFX
Improve SFX
Update Music
More cards, runes and enemies
Thank you for your support, and please look forward to more updates in the near future!
Source
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