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Steam News23 June 20242y ago

Demo Update (Alpha 1.2.0)

New Features Added preview for fusions to see what your cards will fuse into (if you've created the fusion once before). Added meta progression for unlocking class cards (Up to level 3 for the demo version).

In this update6

Full notes

Full Hand of Anima update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
addedNew FeaturesAdded preview for fusions to see what your cards will fuse into (if you've created the fusion once before).
addedNew FeaturesAdded meta progression for unlocking class cards (Up to level 3 for the demo version).
addedNew FeaturesAdded ability to save and continue runs. Runs are automatically saved after each node, and when the player wins or loses a run.
addedNew FeaturesAdded Compendium to view known cards, enemies, and runes.
changedEnhancementsUpdated UI for game over screen (experimental)
changedEnhancementsImproved keyword tooltip behavior

Hand of Anima changes

addedAdded preview for fusions to see what your cards will fuse into (if you've created the fusion once before).
addedAdded meta progression for unlocking class cards (Up to level 3 for the demo version).
addedAdded ability to save and continue runs. Runs are automatically saved after each node, and when the player wins or loses a run.
addedAdded Compendium to view known cards, enemies, and runes.
changedUpdated UI for game over screen (experimental)

New Features

  • Added preview for fusions to see what your cards will fuse into (if you've created the fusion once before).

  • Added meta progression for unlocking class cards (Up to level 3 for the demo version).

  • Added ability to save and continue runs. Runs are automatically saved after each node, and when the player wins or loses a run.

  • Added Compendium to view known cards, enemies, and runes.

Enhancements

  • Updated UI for game over screen (experimental)

  • Improved keyword tooltip behavior

  • Deck selection now displays class level

  • Rebalanced starting decks around certain cards that now must be unlocked via level progression

Bug Fixes

  • Fixed bug where deck was sometimes not clickable from the map

  • Fixed bug where nodes could be interacted with while deck overlay was visible

  • Fixed bug where notification would be stuck displaying if it was visible while returning to the main menu

New cards

  • Icy Touch (fusion)

  • Piercing Shadow (fusion)

  • Winter Warning

Updated cards

Now that classes are self-contained, there were a number of fusions left on an island that used cards from multiple classes. This has been resolved by updating some fusion materials. Additionally, some other fusion cards got needed updates, as they either felt unviable, or their fusion result didn't make sense given the fusion materials.

  • Solar Flare - Fireball + Scorch = Deal 5 damage. Apply 2 burn.

  • Radiant Ray - Scorch + Burn Up = Apply 2 burn to an enemy. Gain 1 spirit.

  • Overheat - Burn Up + Burn Up = Discard your hand. Draw a card for each card discarded this way. Gain 1 spirit.

  • Chilling Foresight - Frozen Spirit + Quick Draw = Gain 1 spirit. Draw 1 card.

  • Drain - 2 damage -> 3 damage

  • Nightmare Vision - 2 damage -> 3 damage | 1 health -> 2 health

  • Soul Drain - 4 damage -> 6 damage

  • Twilight Eruption - 8 damage -> 7 damage

  • Purification - 2 health -> 3 health

  • Shadow Strike - 6 damage -> 7 damage

  • Vile Strike - 6 damage -> 7 damage

Roadmap

  • Class-specific abilities that can be charged up by creating fusions in-battle

  • Battle VFX

  • Improve SFX

  • Update Music

  • More cards, runes and enemies

Thank you for your support, and please look forward to more updates in the near future!

Source

Steam News / 23 June 2024

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