In this update3
Full notes
Full Hand of Anima update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
Hand of Anima changes
Gameplay
Overhauled the UI/UX for the deck selection screen.
The deck you choose now also sets your health and starting gold amount.
Minor updates to the realm selection UX to help align with the new deck selection screen.
Removed Anima as a resource - the intent is for Anima to be repurposed in an upcoming new feature.
Removed blur and motion from the intro logos - it felt unnecessary.
Locked light, ice, and shadow decks for the demo.
Cards
Increased the number of fusion cards - you should never end up with a hand of cards without potential fusion options!
Reduced the number of base cards and simplified their effects. This should allow more room for translating card complexity from base cards to fusion cards, with more predictable outcomes. It is a game about fusing cards together, after all!
Play the demo to see and unlock all of the newest cards in your compendium!
What's next?
Unleashed abilities - after fusing enough cards together, Unleash your full power by triggering a class-specific ability and empowering your fusion cards.
More runes and enemies
More base cards and corresponding fusions
Additional UI/UX enhancements
Thank you all for your continued support, and please look forward to more updates in the near future!
Source
Changelog.gg summarizes and formats this update. How we read updates.
