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Steam News20 March 20242y ago

Hand of Anima Demo is Live!

A huge thank you to everyone who volunteered to playtest and provide feedback in our Discord community.

In this update5

Full notes

Full Hand of Anima update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes8 additions17 changes3 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
  • Fixes
addedGameplay:Added enemy intent indicators
addedGameplay:Added Mystic Forge map node - fuse cards outside of battle to permanently remove those 2 cards from your deck, but permanently gain the newly fused card in your deck.
addedGameplay:Added “Frenzy” status - while frenzied, a unit deals 50% more damage.
addedGameplay:Added “Dispel” keyword, with the description: A dispelled card can only be played once per battle, and will not be sent to your discard pile when played. It will return to your deck at the end of the battle.
addedGameplay:Added “Fusion” keyword, with the description: A fused card will not be sent to your discard pile. The cards used to create the fused card will be discarded normally.
removedGameplay:Removed all buttons from the bottom-left of the map screen

Hand of Anima changes

addedAdded enemy intent indicators
addedAdded Mystic Forge map node - fuse cards outside of battle to permanently remove those 2 cards from your deck, but permanently gain the newly fused card in your deck.
addedAdded “Frenzy” status - while frenzied, a unit deals 50% more damage.
addedAdded “Dispel” keyword, with the description: A dispelled card can only be played once per battle, and will not be sent to your discard pile when played. It will return to your deck at the end of the battle.
addedAdded “Fusion” keyword, with the description: A fused card will not be sent to your discard pile. The cards used to create the fused card will be discarded normally.

A huge thank you to everyone who volunteered to playtest and provide feedback in our Discord community. Your insight has been invaluable, and we'll keep using your feedback to help Hand of Anima reach its full potential.

Gameplay:

  • Added enemy intent indicators

  • Added Mystic Forge map node - fuse cards outside of battle to permanently remove those 2 cards from your deck, but permanently gain the newly fused card in your deck.

  • Added “Frenzy” status - while frenzied, a unit deals 50% more damage.

  • Added “Dispel” keyword, with the description: A dispelled card can only be played once per battle, and will not be sent to your discard pile when played. It will return to your deck at the end of the battle.

  • Added “Fusion” keyword, with the description: A fused card will not be sent to your discard pile. The cards used to create the fused card will be discarded normally.

  • Removed all buttons from the bottom-left of the map screen

  • Can no longer encounter any duplicate enemies in one run

  • Changed card back (more options to come in a future update)

  • Improved discard animation

  • Improved draw animation

  • Added alternate discard animation for dispelled and fused cards

  • Notifications now adapt to the size of the text content

  • Minor improvements to deck viewing

  • Removed ability to hover over enemies for detailed information in battle

  • Several minor asset ratio display improvements

  • Several performance optimizations

New Cards:

  • Earthquake + Earthquake = Tectonic Burst - 6 damage to all enemies

  • Quick Draw + Quick Draw = Sleight of Hand - Discard 1 card. Draw 2 cards.

  • Block + Block = Protect - Gain 6 block.

  • Infected Wounds - Prevent an enemy from restoring health on their next turn.

  • Cauterize - Restore 4 health. Apply 2 burn to yourself.

  • Dissonant Swing - Deal 6 damage to an enemy with block.

  • Frostbite + Frostbite = Freeze Ray - Apply 3 chill to the front enemy.

  • Guiding Light = Dispel - Each time you fuse cards for the remainder of this battle, gain 2 block.

Card Balance:

  • Twilight Eruption - Add effect: Apply 1 daze.

  • Boiling Point - Increase damage to 5

  • Combustion - Increase burn to 2

  • Frostbite + Hailstorm = Flash Freeze - Deal 3 damage to all enemies. Apply 2 chill.

  • Hailstorm - Decrease chill to 1.

  • Glacial Fissure - Decrease chill to 1.

  • Aegis of Light - Decrease block to 4.

Bug fixes:

  • Fixed pulsing card issue when hovering the edge of cards on either end of your hand of cards

  • Fixed bug where daze was not interrupting charged attacks when triggered

  • Fixed inconsistent behaviors with discarding cards

  • Fixed a rounding error with cards whose damage depends on health totals

  • Fixed instances where, when scrolling in the deck view, the hovered card would not update until moving the mouse

  • Fixed bug where cards could be clickable while discarding them

  • Fixed bugs where spam clicking while drawing/discarding resulted in unexpected behavior

  • Fixed bugs that would cause the battle to freeze

  • Various additional minor bug fixes

Optional Analytics:

In this update, we added metric-driven gameplay analytics which can be opted into or out of at any time (gameplay data will only be collected if you actively consent). This data is completely anonymous, and is instrumental in helping us understand how well (or not well) the game is balanced. It paints a picture of gameplay elements like which cards are chosen most frequently, which enemies are too easy or difficult, and how often players defeat the boss in any given run. It would be a huge help if you would consent to these analytics to help us improve the game, but we completely understand if you do not wish to opt-in.

Source

Steam News / 20 March 2024

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