HomeGamesUpdatesPricingMethodology
Steam News25 May 20261mo ago

Patch Notes - v0.2.0

Hey Downers! We're excited to release the first somewhat big content update for Hand-me-downs!

Full notes

Full Hand-me-downs update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Downers!

What changed

5 fixes5 additions3 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Store
addedCONTENTNew opponents The Bouncer Effect: You can't put 2s or 3s on the field. Encounter 2 pool. The Taxman Effect: Putting a card on the field costs 3 gold. (refundable) Encounter 3 pool. The Magnate Effect: You must have more cards on the field than The Magnate to be able to play. Encounter 4 pool.
addedCONTENTAdded Yellow deck: Start with no coin cards, and an exclusive trinket: golden glove.
addedCONTENTAdded Purple deck: The very first hand you draw gets randomly corrupted.
addedCONTENT24 new trinkets!
removedBALANCEThe Shopkeeper prices no longer scale with the round number.
changedBALANCENerfed pride and greed cards: Before: gained value equal to 10x base value. Now: gains value equal to base value

We're excited to release the first somewhat big content update for Hand-me-downs!

CONTENT

When starting a run, a random opponent will be assigned to each encounter (1, 2, 3 and 4) Each encounter has its own pool of opponents to choose from.

  • New opponents

    • The Bouncer

      • Effect: You can't put 2s or 3s on the field.

      • Encounter 2 pool.

    • The Taxman

      • Effect: Putting a card on the field costs 3 gold. (refundable)

      • Encounter 3 pool.

    • The Magnate

      • Effect: You must have more cards on the field than The Magnate to be able to play.

      • Encounter 4 pool.

  • Added Yellow deck: Start with no coin cards, and an exclusive trinket: golden glove.

  • Added Purple deck: The very first hand you draw gets randomly corrupted.

  • 24 new trinkets!

BALANCE

  • The Shopkeeper prices no longer scale with the round number.

  • Nerfed pride and greed cards

    Before: gained value equal to 10x base value.

    Now

    gains value equal to base value

  • The Collector no longer has a trinket.

Pride and greed cards were too strong but were often required to win a run. With the abundance of new trinkets and more affordable packs we hope new viable strategies will emerge.

BUG FIXES

  • Fixed soft-lock caused by using the navigation buttons in the short time window between drawing your hand and the tutorial dialogue appearing.

  • Fixed tutorial dialogue getting out of sync with gameplay when ignoring the prompt to click on your draw pile.

  • Fixed tutorial sometimes getting messed up when clicking the restart button in a tutorial run.

  • Fixed issue sometimes preventing player from choosing blue envelope or membership card from trinket packs.

  • Fixed lazy coin cards scoring points instead of gold.

WHAT'S NEXT?

The next update will likely be a bit less exciting than this one.

Our focus now is refining the steam store page and the tutorial.

We want to make it as easy as possible for interested players to see what the game is all about, and make the learning process smooth and painless for those who decide to give it a chance.

~Toni & Margo

Source

Steam News / 25 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.