Update history
Latest Hand-me-downs updates
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- Hand-me-downs
Patch Notes - hotfix
Hey Downers! We dropped the ball with our last update. Due to a major oversight on our part new players were not able to start a run on the tutorial deck, effectively locking them out of the game completely. THIS IS NOW…
Patch notes2 changesGameplayFix - Hand-me-downs
Patch Notes - v0.7.0
Hey Downers! This update brings some menu work, a few balance changes, and a new feature! USER INTERFACE The main menu layout has been reworked. FEATURES Added stats overview This is a very early prototype of what shoul…
Patch notes13 changesBalanceUI/audio - Hand-me-downs
Patch Notes - v0.6.0
Hey Downers! Run saves and cloud saves are here! USER INTERFACE Main menu and deck selection have been redesigned slightly. FEATURES Your runs now get automatically saved as you play. Cloud saves - this includes unlocke…
Patch notes2 changesUI/audioBalance - Hand-me-downs
Patch Notes - v0.5.0
Hey Downers! No gameplay changes today, just some audio-visual goodies and bug fixes. VISUALS & SOUNDS Pack redesign. Pack opening animation and sound effects. Changed card draw sound. Packs and cards play a sound when…
Patch notes11 changesFixUI/audio - Hand-me-downs
Hotfix
Hotfix: Can no longer skip ticket pack while drawing cards.
Announcement2 changesFixGameplay - Hand-me-downs
Patch Notes - v0.4.0
Hey Downers! Another small update today, but with a big impact on game balance. TUTORIAL The tutorial has received an additional layer of polish. USER INTERFACE & EXPERIENCE Card packs, ticket packs, and trinket packs n…
Patch notes17 changesFixBalance - Hand-me-downs
Patch Notes - v0.3.0
Hey Downers! Here's a small and quick update! FEATURES The corners of the field now dynamically change color depending on whether the player wins with the current hand. (green if the player will win, red if the player w…
Patch notes8 changesGameplayUI/audio - Hand-me-downs
Patch Notes - v0.2.0
Hey Downers! We're excited to release the first somewhat big content update for Hand-me-downs! CONTENT When starting a run, a random opponent will be assigned to each encounter (1, 2, 3 and 4) Each encounter has its own…
Store14 changesFixGameplay - Hand-me-downs
Patch Notes - v0.1.0
Hey Downers! (that's how you will be addressed in these posts, not sorry). It's been a week since launch, and in the meantime I've been hard at work improving the game. This first update is focused on addressing some of…
Patch notes24 changesFixGameplay

