Full notes
Full Halved update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Halved changes
Made changes in difficulty more visible in the difficulty bar - Overhauled movement and enemy/ally AI to be more efficient - Added spreading to the forward machinegun and shotgun - Added a maximum to the speed reduction that can be applied - Added a character-specific item to increase shotgun pellets - Rebalanced the Asylum Keys, having them increase item price - Fixed a bug where the game would remember what the name of the last played difficulty but not the actual difficulty - Removed bloated code - Added damage numbers - Partially spatialized sound system - Disabled increasing natural spawn rate during boss events - Changed the name of "EYE OF THE . . . ?" to "EYE OF THE [ Dw3Ll3R ]" - Fixed a bug where entities using the idle behavior would drift away from their origin instead of patrolling a set area - Fixed janky weapon icon animations - Reworked The Altarator's laser attack - Added item lore that can be accessed in interlude levels - Added unique character dialog - Rebalanced jetpack and detonator - Prevented players from leaving interlude stages by jumping over The Father's wall - The Bullet Worm now reduces reload cooldown slightly - Fixed detonator weapon never inflicting shock - Gave the detonator a unique shock method of chance to inflict shock to all targets or none instead of a chance for each target - TiN_kAAn no longer wears a parachute during the drop cutscene, as he is already immune to fall damage - Connected the bottom of the Abandoned Oil Mines by a tunnel - Fixed some structures that would create situations in which items would be inaccessible - Prevented crawlers' legs from getting too far away - Overhauled rain effects - Prevented some weapons from halting player movement
Source
Changelog.gg summarizes and formats this update. How we read updates.
