Full notes
Full Halved update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Halved changes
Added The Grand Partial Oasis Trial to Bossdome
Featuring a souped up Quagmire Construct
And a new item unlocked by beating it on HARD
Other Bossdome changes
Reduced Pillarhead's projectile damage
Alex no longer has infinite ammo during phase 2 Altarator
Difficulty is now labeled as Tier since every "difficulty" is relatively balanced
"DEAD MAN'S SHIELD" is now limited to one per prelude reached
Menus now have a scramble coefficient of 0.4
Character/weapon changes
Gave characters unique "base widths" so that their platforming is more consistent with their appearance
TiN_kAAn's Rotating Shield now has a hard internal cooldown of 1.5
Nerfed the damage of both of TiN_kAAn's offensive abilities
Increased the ammo of all of Dawn's weapons
Reloads are no longer consumed at full ammo
Alex's Shocker chains directly to enemies through water without increasing chain damage falloff
Item changes
Made "CHRISTOPHER'S VINE" rarer
Nerfed "THE HUMBLE BRICK" proc chance from 25% to 10%
"AGED ACCESS CARD" no longer rolls its effect with luck
Bossdome items are permanent now
Control/textual changes
Added some more symbols (and updated a few others) to the main font to accommodate new keybind displays
Updated the smaller font (and added some) to center the characters better
Mouse buttons and non-character keys are now bindable (meaning that to pause is now Esc, as it should have always been)
Control tips will now more concisely display what key to use
Reworked the "Print control tips" setting to switch between the full panel and concise tips around the screen (it is on concise by default)
Rearranged control remap menu and added an option to reset to a new more intuitive default
Visual changes
Fixed large pyramid texture edges (again)
Fixed [TH?EG?RE?AT?EX?AM?IN?ER]'s sword effects jittering near the end
Cleaned up underwater breath icon
Centered interactable text display
Reduced line spacing on dialogue boxes
Squished multi-line achievements together to better indicate their separation from others
Reduced the wobble on Joe's projectiles
Misc changes/fixes
Viarum now heals you
When starting a Standard run and then exiting during the intro cutscene before entering a Bossdome, the "cinematic black bars" would be permanently affixed to the screen. This no longer happens
Source
Changelog.gg summarizes and formats this update. How we read updates.
