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Steam News2 May 20263mo ago

Bossdome 0.9

Added The Grand Inventor's Caves Trial to Bossdome - Featuring a brand new encounter with souped up Robot's Best Friends plus something else - And the usual new item unlocked by beating it on HARD Other Bossdome changes

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What changed

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  • Balance
changedAdded The Grand Inventor's Caves Trial to Bossdome - Featuring a brand new encounter with souped up Robot's Best Friends plus something else - And the usual new item unlocked by beating it on HARD Other Bossdome changes - The Altarator will now freeze the player in place during its spawn animation to prevent cheap shots caused by the player falling off the platform during the intro scene - Platforms in the Snowhenge Trial and Abandoned Oil Mines Trial levels can now be jumped up through* - Fixed text in control tips detailed mode and slider menus being completely scrambled during a Bossdome run - Made Bossdome Altarator phase 2 more lenient with its damage and platforming* - Rebalanced some other bosses' damage - Fixed Bossdome gates showing hover text during death scenes - Added a new Bossdome exclusive item "FATHER'S BLESSING" to replace the Father's granting extra max HP in between levels in a standard run Item changes - "INNOCENT DIE" has been reworked to give a flat boost rather than a random boost to various damage sources, and weapons have been fixed to properly take it into consideration - "VIAL OF DROUGHT" has been buffed - Bricks beyond 200 currently active will be totally invisible (but still do damage) for performance - Bricks no longer proc themselves - Renamed "REFLECTIVE GLACIALITY" to "ICE LENS" - "ICE LENS" now only increases bounce damage boost, with extra bounces being separated into new item "GIANT BOUNCY BALL" - Separated movement speed from "PILLAR FRAGMENT" to new item "SHOELACES", with "SHOELACES" now being limited in Bossdome instead of "PILLAR FRAGMENT" - Separated jump height from "BOOTS OF THE MONGREL" to new item "HEADSET", with the boots still banned for TiN_kAAn (he's already immune to fall damage) and "HEADSET" being banned in Bossdome instead of the boots - Separated reload cooldown from "BULLET WORM" to new item "ION CHAMBER", buffed both and fixed the availability being restricted to Dawn and Joe only - Added 3 new items (besides the aforementioned "FATHER'S BLESSING" and the ones that just have a previously existing effect that has now been separated from its original item) Weapon changes - Added controls for cycling weapons left and right, defaulting to [X] and respectively - TiN_kAAn's Remote Detonator bombs, Joe's reflectors, and The [?L3peR?] no longer appear to take damage - TiN_kAAn's Remote Detonator bombs no longer deal passive contact damage - Joe's reflectors will destroy old reflectors when placed, allowing only a total of however many can be placed by both versions of the ability at full ammo - Reduced Joe's base maximum bounces - Reduced the volume on placing a bomb with Remote Detonator, and prevented it from blowing up falsely upon exiting the level - Rebalanced some weapon's proc coefficients - Gave Dawn's rifle a very slight spread Level changes - Fixed some liquid bodies not being as wide as the level - Added another way to die in an interlude level for the unlock/achievement - Fixed The [?L3peR?] not spawning in the correct place in a lot of cases - Ejection (return to spawn point) is now allowed in standard interlude levels - Added Bossdome variants of title themes - Title themes can now be forcefully selected - Fixed up the background in the Dying Paradise title theme - Smoothed out the blocks spelling out "HALVED" in the Standard title themes Visual/textual/UI changes - Touched up sound menu and added a master volume control - Updated several Inventor's Caves sprites to look better - Shifted all Inventor's Caves parallax elements to look better - Fixed some achievement text that overflowed off the center panel - Fixed some interactables dominating the screen with their hover area, causing the mouse tooltip to always read them when they were onscreen (namely interactables for summoning or advancing) - Reduced cooldown of toggling pause menu - Lore speech boxes will no longer disappear after a minute - Compacted speech boxes - Updated and added some characters to the various fonts - Slightly increased damage number character spacing for readability - Compacted item display on the HUD to make room for the new items and centered their icons in their cells - Changed "NEW CAMPAIGN" to "NEW RUN" in the new run screen for parity with the main menu - Single task achievements will display "No" instead of "0%" when undone Greatly improved slots feature - Buttons in the overview manager now have their mouse hitboxes corrected - Fixed more null display bugs after switching slots - Switching and clearing slots will update the title background - Added a display for fully detailed time spent in a slot - Added a display for wins and losses in Standard and Bossdome runs (no Bossdome wins because it's not over) - Added a display for achievement completion - Added an option to cheat in all unlocks (disables Steam achievements) - Moved deletion button into the detailed manager and replaced it in the overview with the button to view the detailed manager Misc changes - Added a new run ending screen - The keyboard can now be used at the same time as an Xbox controller - [Esc] and (Start) now only activate on being pressed rather than continuously while pressed every half second - [Esc] and (Start) will now unbind controls - Added Xbox controller remapping - Improved exiting functionality of [Esc] and (B) - Made some minor lore corrections *Suggested/brought to my attention by players, thank you!

Halved changes

changedAdded The Grand Inventor's Caves Trial to Bossdome - Featuring a brand new encounter with souped up Robot's Best Friends plus something else - And the usual new item unlocked by beating it on HARD Other Bossdome changes - The Altarator will now freeze the player in place during its spawn animation to prevent cheap shots caused by the player falling off the platform during the intro scene - Platforms in the Snowhenge Trial and Abandoned Oil Mines Trial levels can now be jumped up through* - Fixed text in control tips detailed mode and slider menus being completely scrambled during a Bossdome run - Made Bossdome Altarator phase 2 more lenient with its damage and platforming* - Rebalanced some other bosses' damage - Fixed Bossdome gates showing hover text during death scenes - Added a new Bossdome exclusive item "FATHER'S BLESSING" to replace the Father's granting extra max HP in between levels in a standard run Item changes - "INNOCENT DIE" has been reworked to give a flat boost rather than a random boost to various damage sources, and weapons have been fixed to properly take it into consideration - "VIAL OF DROUGHT" has been buffed - Bricks beyond 200 currently active will be totally invisible (but still do damage) for performance - Bricks no longer proc themselves - Renamed "REFLECTIVE GLACIALITY" to "ICE LENS" - "ICE LENS" now only increases bounce damage boost, with extra bounces being separated into new item "GIANT BOUNCY BALL" - Separated movement speed from "PILLAR FRAGMENT" to new item "SHOELACES", with "SHOELACES" now being limited in Bossdome instead of "PILLAR FRAGMENT" - Separated jump height from "BOOTS OF THE MONGREL" to new item "HEADSET", with the boots still banned for TiN_kAAn (he's already immune to fall damage) and "HEADSET" being banned in Bossdome instead of the boots - Separated reload cooldown from "BULLET WORM" to new item "ION CHAMBER", buffed both and fixed the availability being restricted to Dawn and Joe only - Added 3 new items (besides the aforementioned "FATHER'S BLESSING" and the ones that just have a previously existing effect that has now been separated from its original item) Weapon changes - Added controls for cycling weapons left and right, defaulting to [X] and respectively - TiN_kAAn's Remote Detonator bombs, Joe's reflectors, and The [?L3peR?] no longer appear to take damage - TiN_kAAn's Remote Detonator bombs no longer deal passive contact damage - Joe's reflectors will destroy old reflectors when placed, allowing only a total of however many can be placed by both versions of the ability at full ammo - Reduced Joe's base maximum bounces - Reduced the volume on placing a bomb with Remote Detonator, and prevented it from blowing up falsely upon exiting the level - Rebalanced some weapon's proc coefficients - Gave Dawn's rifle a very slight spread Level changes - Fixed some liquid bodies not being as wide as the level - Added another way to die in an interlude level for the unlock/achievement - Fixed The [?L3peR?] not spawning in the correct place in a lot of cases - Ejection (return to spawn point) is now allowed in standard interlude levels - Added Bossdome variants of title themes - Title themes can now be forcefully selected - Fixed up the background in the Dying Paradise title theme - Smoothed out the blocks spelling out "HALVED" in the Standard title themes Visual/textual/UI changes - Touched up sound menu and added a master volume control - Updated several Inventor's Caves sprites to look better - Shifted all Inventor's Caves parallax elements to look better - Fixed some achievement text that overflowed off the center panel - Fixed some interactables dominating the screen with their hover area, causing the mouse tooltip to always read them when they were onscreen (namely interactables for summoning or advancing) - Reduced cooldown of toggling pause menu - Lore speech boxes will no longer disappear after a minute - Compacted speech boxes - Updated and added some characters to the various fonts - Slightly increased damage number character spacing for readability - Compacted item display on the HUD to make room for the new items and centered their icons in their cells - Changed "NEW CAMPAIGN" to "NEW RUN" in the new run screen for parity with the main menu - Single task achievements will display "No" instead of "0%" when undone Greatly improved slots feature - Buttons in the overview manager now have their mouse hitboxes corrected - Fixed more null display bugs after switching slots - Switching and clearing slots will update the title background - Added a display for fully detailed time spent in a slot - Added a display for wins and losses in Standard and Bossdome runs (no Bossdome wins because it's not over) - Added a display for achievement completion - Added an option to cheat in all unlocks (disables Steam achievements) - Moved deletion button into the detailed manager and replaced it in the overview with the button to view the detailed manager Misc changes - Added a new run ending screen - The keyboard can now be used at the same time as an Xbox controller - [Esc] and (Start) now only activate on being pressed rather than continuously while pressed every half second - [Esc] and (Start) will now unbind controls - Added Xbox controller remapping - Improved exiting functionality of [Esc] and (B) - Made some minor lore corrections *Suggested/brought to my attention by players, thank you!

Added The Grand Inventor's Caves Trial to Bossdome - Featuring a brand new encounter with souped up Robot's Best Friends plus something else - And the usual new item unlocked by beating it on HARD Other Bossdome changes - The Altarator will now freeze the player in place during its spawn animation to prevent cheap shots caused by the player falling off the platform during the intro scene - Platforms in the Snowhenge Trial and Abandoned Oil Mines Trial levels can now be jumped up through* - Fixed text in control tips detailed mode and slider menus being completely scrambled during a Bossdome run - Made Bossdome Altarator phase 2 more lenient with its damage and platforming* - Rebalanced some other bosses' damage - Fixed Bossdome gates showing hover text during death scenes - Added a new Bossdome exclusive item "FATHER'S BLESSING" to replace the Father's granting extra max HP in between levels in a standard run Item changes - "INNOCENT DIE" has been reworked to give a flat boost rather than a random boost to various damage sources, and weapons have been fixed to properly take it into consideration - "VIAL OF DROUGHT" has been buffed - Bricks beyond 200 currently active will be totally invisible (but still do damage) for performance - Bricks no longer proc themselves - Renamed "REFLECTIVE GLACIALITY" to "ICE LENS" - "ICE LENS" now only increases bounce damage boost, with extra bounces being separated into new item "GIANT BOUNCY BALL" - Separated movement speed from "PILLAR FRAGMENT" to new item "SHOELACES", with "SHOELACES" now being limited in Bossdome instead of "PILLAR FRAGMENT" - Separated jump height from "BOOTS OF THE MONGREL" to new item "HEADSET", with the boots still banned for TiN_kAAn (he's already immune to fall damage) and "HEADSET" being banned in Bossdome instead of the boots - Separated reload cooldown from "BULLET WORM" to new item "ION CHAMBER", buffed both and fixed the availability being restricted to Dawn and Joe only - Added 3 new items (besides the aforementioned "FATHER'S BLESSING" and the ones that just have a previously existing effect that has now been separated from its original item) Weapon changes - Added controls for cycling weapons left and right, defaulting to [X] and respectively - TiN_kAAn's Remote Detonator bombs, Joe's reflectors, and The [?L3peR?] no longer appear to take damage - TiN_kAAn's Remote Detonator bombs no longer deal passive contact damage - Joe's reflectors will destroy old reflectors when placed, allowing only a total of however many can be placed by both versions of the ability at full ammo - Reduced Joe's base maximum bounces - Reduced the volume on placing a bomb with Remote Detonator, and prevented it from blowing up falsely upon exiting the level - Rebalanced some weapon's proc coefficients - Gave Dawn's rifle a very slight spread Level changes - Fixed some liquid bodies not being as wide as the level - Added another way to die in an interlude level for the unlock/achievement - Fixed The [?L3peR?] not spawning in the correct place in a lot of cases - Ejection (return to spawn point) is now allowed in standard interlude levels - Added Bossdome variants of title themes - Title themes can now be forcefully selected - Fixed up the background in the Dying Paradise title theme - Smoothed out the blocks spelling out "HALVED" in the Standard title themes Visual/textual/UI changes - Touched up sound menu and added a master volume control - Updated several Inventor's Caves sprites to look better - Shifted all Inventor's Caves parallax elements to look better - Fixed some achievement text that overflowed off the center panel - Fixed some interactables dominating the screen with their hover area, causing the mouse tooltip to always read them when they were onscreen (namely interactables for summoning or advancing) - Reduced cooldown of toggling pause menu - Lore speech boxes will no longer disappear after a minute - Compacted speech boxes - Updated and added some characters to the various fonts - Slightly increased damage number character spacing for readability - Compacted item display on the HUD to make room for the new items and centered their icons in their cells - Changed "NEW CAMPAIGN" to "NEW RUN" in the new run screen for parity with the main menu - Single task achievements will display "No" instead of "0%" when undone Greatly improved slots feature - Buttons in the overview manager now have their mouse hitboxes corrected - Fixed more null display bugs after switching slots - Switching and clearing slots will update the title background - Added a display for fully detailed time spent in a slot - Added a display for wins and losses in Standard and Bossdome runs (no Bossdome wins because it's not over) - Added a display for achievement completion - Added an option to cheat in all unlocks (disables Steam achievements) - Moved deletion button into the detailed manager and replaced it in the overview with the button to view the detailed manager Misc changes - Added a new run ending screen - The keyboard can now be used at the same time as an Xbox controller - [Esc] and (Start) now only activate on being pressed rather than continuously while pressed every half second - [Esc] and (Start) will now unbind controls - Added Xbox controller remapping - Improved exiting functionality of [Esc] and (B) - Made some minor lore corrections *Suggested/brought to my attention by players, thank you!

Source

Steam News / 2 May 2026

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