HomeGamesUpdatesPricingMethodology
Steam News20 February 20265mo ago

Bossdome 0.8

Bossdome changes - Items are now rewarded on a percent of boss health dealt basis - The Quagmire Construct no longer grants any of its segments shock immunity - "DEAD MAN'S SHIELD" is no longer restricted - "BOOTS OF TH

Full notes

Full Halved update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Store
changedBossdome changes - Items are now rewarded on a percent of boss health dealt basis - The Quagmire Construct no longer grants any of its segments shock immunity - "DEAD MAN'S SHIELD" is no longer restricted - "BOOTS OF THE MONGREL" is no longer available in Bossdome - The tops of the pillars in the Snowhenge levels can now be jumped up through - Changed "Tier" back to "Difficulty" because HARD is actually harder now rather than a sidegrade in some situations UI/textual changes - Reworked adjusting zoom and volume and reordered the settings menu - Added scrolling to menus when they exceed screen height - Reduced scramble coefficient (for glitchy Bossdome text) of menus to a very readable 0.2* - Fixed the character selection menu to fit better on smaller screens* - Detailed control tips now display cooldowns with two decimal places - The Individual play selection menu's entries now have their record times scrunched up to them for distinguishability - The right and middle mouse buttons now properly display as (M2) and (M3) respectively (previously swapped) - Shifted slot management interface for clarity Character/weapon changes - Weapon icon tips will now display hard internal cooldowns Individual play changes - "THE STALEST PIZZA" and "RAGEWEED" are no longer unavailable due to a glitch Item changes - The math for rolling with luck no longer makes things with a low base chance overpowered Enemy changes - Crystalizers no longer bunch up like crazy - The Crystalizer texture has been purged of its ugly black outlining - Crystalizer health has been slightly buffed Misc changes/fixes - Correctly centered the camera on the main menu - Polished the loading screen wheel - Music should correctly continue when unmuted after being muted for a long time* - Updated Dawn's weapon descriptions to reflect their higher ammo - Fixed weapon icons displaying the wrong weapons (again...) Gamepad changes - Updated gamepad navigation to make more sense in terms of direction - Moving the mouse will no longer permanently disable gamepad navigation - Updated concise control tips to display gamepad glyphs when a controller is connected - Skin selection button no longer rapidly cycles skins when held with a gamepad *Brought to my attention by players, thank you!

Halved changes

changedBossdome changes - Items are now rewarded on a percent of boss health dealt basis - The Quagmire Construct no longer grants any of its segments shock immunity - "DEAD MAN'S SHIELD" is no longer restricted - "BOOTS OF THE MONGREL" is no longer available in Bossdome - The tops of the pillars in the Snowhenge levels can now be jumped up through - Changed "Tier" back to "Difficulty" because HARD is actually harder now rather than a sidegrade in some situations UI/textual changes - Reworked adjusting zoom and volume and reordered the settings menu - Added scrolling to menus when they exceed screen height - Reduced scramble coefficient (for glitchy Bossdome text) of menus to a very readable 0.2* - Fixed the character selection menu to fit better on smaller screens* - Detailed control tips now display cooldowns with two decimal places - The Individual play selection menu's entries now have their record times scrunched up to them for distinguishability - The right and middle mouse buttons now properly display as (M2) and (M3) respectively (previously swapped) - Shifted slot management interface for clarity Character/weapon changes - Weapon icon tips will now display hard internal cooldowns Individual play changes - "THE STALEST PIZZA" and "RAGEWEED" are no longer unavailable due to a glitch Item changes - The math for rolling with luck no longer makes things with a low base chance overpowered Enemy changes - Crystalizers no longer bunch up like crazy - The Crystalizer texture has been purged of its ugly black outlining - Crystalizer health has been slightly buffed Misc changes/fixes - Correctly centered the camera on the main menu - Polished the loading screen wheel - Music should correctly continue when unmuted after being muted for a long time* - Updated Dawn's weapon descriptions to reflect their higher ammo - Fixed weapon icons displaying the wrong weapons (again...) Gamepad changes - Updated gamepad navigation to make more sense in terms of direction - Moving the mouse will no longer permanently disable gamepad navigation - Updated concise control tips to display gamepad glyphs when a controller is connected - Skin selection button no longer rapidly cycles skins when held with a gamepad *Brought to my attention by players, thank you!

Bossdome changes - Items are now rewarded on a percent of boss health dealt basis - The Quagmire Construct no longer grants any of its segments shock immunity - "DEAD MAN'S SHIELD" is no longer restricted - "BOOTS OF THE MONGREL" is no longer available in Bossdome - The tops of the pillars in the Snowhenge levels can now be jumped up through - Changed "Tier" back to "Difficulty" because HARD is actually harder now rather than a sidegrade in some situations UI/textual changes - Reworked adjusting zoom and volume and reordered the settings menu - Added scrolling to menus when they exceed screen height - Reduced scramble coefficient (for glitchy Bossdome text) of menus to a very readable 0.2* - Fixed the character selection menu to fit better on smaller screens* - Detailed control tips now display cooldowns with two decimal places - The Individual play selection menu's entries now have their record times scrunched up to them for distinguishability - The right and middle mouse buttons now properly display as (M2) and (M3) respectively (previously swapped) - Shifted slot management interface for clarity Character/weapon changes - Weapon icon tips will now display hard internal cooldowns Individual play changes - "THE STALEST PIZZA" and "RAGEWEED" are no longer unavailable due to a glitch Item changes - The math for rolling with luck no longer makes things with a low base chance overpowered Enemy changes - Crystalizers no longer bunch up like crazy - The Crystalizer texture has been purged of its ugly black outlining - Crystalizer health has been slightly buffed Misc changes/fixes - Correctly centered the camera on the main menu - Polished the loading screen wheel - Music should correctly continue when unmuted after being muted for a long time* - Updated Dawn's weapon descriptions to reflect their higher ammo - Fixed weapon icons displaying the wrong weapons (again...) Gamepad changes - Updated gamepad navigation to make more sense in terms of direction - Moving the mouse will no longer permanently disable gamepad navigation - Updated concise control tips to display gamepad glyphs when a controller is connected - Skin selection button no longer rapidly cycles skins when held with a gamepad *Brought to my attention by players, thank you!

Source

Steam News / 20 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.