Full notes
Full Halved update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Halved changes
Fixed an error that would occur with the first campaign menu after switching slots - Fixed another instance of dialog persisting between stages - Prevented Asylum Keys from dropping in Dying Paradise, since they are useless at and beyond that point - Increased the chance of the top layer of the Inventor's Caves generating to 50% - Fixed in game timer not resetting between campaigns - Fixed the artillery robots jumping too high in the intro cutscene - Boots of the Mongrel no longer mention fall damage when playing as TiN_kAAn, since he takes none regardless - Added interpolation highlights to weapon icon ammo bars - Fixed a recent bug where the achievement "Force Pillarhead's artillery against him" was unobtainable - Put a limit on the number of effects (damage numbers, burst FX, etc.) that can be in the world at a time - Deprecated shadows, may remove entirely in the future
Source
Changelog.gg summarizes and formats this update. How we read updates.
