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Steam News20 March 20251y ago

Minor Update 1.1.0.2

Fixed an error that would occur with the first campaign menu after switching slots - Fixed another instance of dialog persisting between stages - Prevented Asylum Keys from dropping in Dying Paradise, since they are use

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed an error that would occur with the first campaign menu after switching slots - Fixed another instance of dialog persisting between stages - Prevented Asylum Keys from dropping in Dying Paradise, since they are useless at and beyond that point - Increased the chance of the top layer of the Inventor's Caves generating to 50% - Fixed in game timer not resetting between campaigns - Fixed the artillery robots jumping too high in the intro cutscene - Boots of the Mongrel no longer mention fall damage when playing as TiN_kAAn, since he takes none regardless - Added interpolation highlights to weapon icon ammo bars - Fixed a recent bug where the achievement "Force Pillarhead's artillery against him" was unobtainable - Put a limit on the number of effects (damage numbers, burst FX, etc.) that can be in the world at a time - Deprecated shadows, may remove entirely in the future

Halved changes

fixedFixed an error that would occur with the first campaign menu after switching slots - Fixed another instance of dialog persisting between stages - Prevented Asylum Keys from dropping in Dying Paradise, since they are useless at and beyond that point - Increased the chance of the top layer of the Inventor's Caves generating to 50% - Fixed in game timer not resetting between campaigns - Fixed the artillery robots jumping too high in the intro cutscene - Boots of the Mongrel no longer mention fall damage when playing as TiN_kAAn, since he takes none regardless - Added interpolation highlights to weapon icon ammo bars - Fixed a recent bug where the achievement "Force Pillarhead's artillery against him" was unobtainable - Put a limit on the number of effects (damage numbers, burst FX, etc.) that can be in the world at a time - Deprecated shadows, may remove entirely in the future
  • Fixed an error that would occur with the first campaign menu after switching slots - Fixed another instance of dialog persisting between stages - Prevented Asylum Keys from dropping in Dying Paradise, since they are useless at and beyond that point - Increased the chance of the top layer of the Inventor's Caves generating to 50% - Fixed in game timer not resetting between campaigns - Fixed the artillery robots jumping too high in the intro cutscene - Boots of the Mongrel no longer mention fall damage when playing as TiN_kAAn, since he takes none regardless - Added interpolation highlights to weapon icon ammo bars - Fixed a recent bug where the achievement "Force Pillarhead's artillery against him" was unobtainable - Put a limit on the number of effects (damage numbers, burst FX, etc.) that can be in the world at a time - Deprecated shadows, may remove entirely in the future

Source

Steam News / 20 March 2025

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