Full notes
Full GunnRunner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
GunnRunner changes
This update includes a plethora of sound effects added to the game. As well as three challenging bosses added to the first three worlds. Check details below, but the gist of the update is right there. Enjoying battling your way through these large enemies.
Player
Delay added to gun recharge to prevent fast tapping shoot button
Slightly increased coyote time on all movement mechanics
Added edge leeway to dashing under ceilings
Objects
Blocker and Toggle-Door now stop Edge Enemy laser shot
Shifter slides faster
Phased-Out toggle door recharges faster
Sound
Sound effects added everywhere
Shell/UI
Level Times menu renamed to "Level Stats"
Level Stats now show badge progress
World Gates now gild if all levels are gilded inside the world
Bosses can now be accessed from each world
Progress towards challenging a boss is now visualized on the level select screen
Enemies
Collision for Edge Enemy laser shot is improved
Crawl Enemy now shoots its bullets in sequence rather than instantaneous
Levels
Changes made to "Open Seed", "Chimney Runner", "Intentional Blocking"
Replaced "Heart Strike" with "Inner Strike" in Competent
Various bug fixes and visual improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
