Full notes
Full GunnRunner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Events
GunnRunner changes
Player
Gun no longer stops shooting when held down. Instead, fire rate slows and accuracy decreases
Animations re-sprited for landing, fast-falling, jumping, and dashing
Reduced fast-fall speed
Window to input fast-fall increased to just before peak jump
There is now a very short time between pressing shoot and the player actually shooting
This is is too reduce firing in unintended directions
Shot SFX will now pitch lower the longer you hold the fire button
Dashing from a fast-fall will always produce a max dash
Jump buffer added when attempting to jump while player is under a ceiling
The jump will occur after the player clears the ceiling
Level Editor
Beamer added
Can be toggled to always on
Can be rotated
Floatee added
Can adjust direction and speed
Can be set to stationary
Motion Gate added
Set toggle key for specific doors
Pelter added
Can set shooting speed (0.75 second intervals)
Can set shooting angle
Line indicators for toggle objects and doors now has dark -> color gradient. Dark always starting at the toggle and going to the door.
Editor will warn if user will paste objects out of bounds
A grid overlay can be toggled
Current editor level name and level size now appears on the info bar
Removed budget constraints
Cursor position is always shown
Objects
NEW Beamer!
Will blast lasers at you if you get too close.
NEW Floatee!
Friendly floating platforms that will assist you along the way.
NEW Motion Gate!
Pass through triggers that will open doors
Will detect the player, enemies, and floatees
NEW Pelter!
Stationary enemy that fires at a constant rate
Shifter will not expand if player is colliding with it
Sound
New musical scores for each world
New music for editor
New music for level select
Shell/UI
Depending on world completion, players can now select a tile theme from extras menu
Can view Level Times by navigating to extras on the main menu
Levels generate extra details
Level backgrounds generate on load and match theme
Level select visuals update
Grass applied to sides of block represent level objective completion
Enemies
Deploy animation for Heavy Enemy is cancelled if the player lands on top before shooting animation
Levels
Considering adjustments to levels and new world sets, the alpha season (00) has been reset
Added Expert difficulty with 18 new levels
Added Master difficulty with 20 new levels
Added 2 new levels in Novice
“Juts” and “Outbox”
Added 1 new level to Proficient
“Air Circuit”
Changes made to “The Basics”, “Osmosis”, “Topsy Turvy”, “Bit More”, and “Shooting the Breeze”
Moved levels to Competent
“Block Me One More Time” and “Alternation”
Moved levels to Proficient
“Wing Chaser” and “Edge Out”
Moved levels to Expert
“Close Quarter Clockwork” and “Gunrobatics”
Added GrandRunner difficulty with 10 new levels
Various bug fixes and visual improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
