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Steam News20 March 20224y ago

GunnRunner Alpha Changelog v 0.8.5 - Several Steps Forward

Player Gun no longer stops shooting when held down. Instead, fire rate slows and accuracy decreases Animations re-sprited for landing, fast-falling, jumping, and dashing Reduced fast-fall speed Window to input fast-fall

Full notes

Full GunnRunner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes20 additions9 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Events
removedGun no longer stops shooting when held down. Instead, fire rate slows and accuracy decreases
changedReduced fast-fall speed
changedWindow to input fast-fall increased to just before peak jump
changedShot SFX will now pitch lower the longer you hold the fire button
addedJump buffer added when attempting to jump while player is under a ceiling The jump will occur after the player clears the ceiling
addedBeamer added Can be toggled to always on Can be rotated

GunnRunner changes

removedGun no longer stops shooting when held down. Instead, fire rate slows and accuracy decreases
changedReduced fast-fall speed
changedWindow to input fast-fall increased to just before peak jump
changedShot SFX will now pitch lower the longer you hold the fire button
addedJump buffer added when attempting to jump while player is under a ceiling The jump will occur after the player clears the ceiling

Player

  • Gun no longer stops shooting when held down. Instead, fire rate slows and accuracy decreases

  • Animations re-sprited for landing, fast-falling, jumping, and dashing

  • Reduced fast-fall speed

  • Window to input fast-fall increased to just before peak jump

  • There is now a very short time between pressing shoot and the player actually shooting

    • This is is too reduce firing in unintended directions

  • Shot SFX will now pitch lower the longer you hold the fire button

  • Dashing from a fast-fall will always produce a max dash

  • Jump buffer added when attempting to jump while player is under a ceiling

    • The jump will occur after the player clears the ceiling

Level Editor

  • Beamer added

    • Can be toggled to always on

    • Can be rotated

  • Floatee added

    • Can adjust direction and speed

    • Can be set to stationary

  • Motion Gate added

    • Set toggle key for specific doors

  • Pelter added

    • Can set shooting speed (0.75 second intervals)

    • Can set shooting angle

  • Line indicators for toggle objects and doors now has dark -> color gradient. Dark always starting at the toggle and going to the door.

  • Editor will warn if user will paste objects out of bounds

  • A grid overlay can be toggled

  • Current editor level name and level size now appears on the info bar

  • Removed budget constraints

  • Cursor position is always shown

Objects

  • NEW Beamer!

    • Will blast lasers at you if you get too close.

  • NEW Floatee!

    • Friendly floating platforms that will assist you along the way.

  • NEW Motion Gate!

    • Pass through triggers that will open doors

    • Will detect the player, enemies, and floatees

  • NEW Pelter!

    • Stationary enemy that fires at a constant rate

  • Shifter will not expand if player is colliding with it

Sound

  • New musical scores for each world

  • New music for editor

  • New music for level select

Shell/UI

  • Depending on world completion, players can now select a tile theme from extras menu

  • Can view Level Times by navigating to extras on the main menu

  • Levels generate extra details

  • Level backgrounds generate on load and match theme

  • Level select visuals update

    • Grass applied to sides of block represent level objective completion

Enemies

  • Deploy animation for Heavy Enemy is cancelled if the player lands on top before shooting animation

Levels

  • Considering adjustments to levels and new world sets, the alpha season (00) has been reset

  • Added Expert difficulty with 18 new levels

  • Added Master difficulty with 20 new levels

  • Added 2 new levels in Novice

    • “Juts” and “Outbox”

  • Added 1 new level to Proficient

    • “Air Circuit”

  • Changes made to “The Basics”, “Osmosis”, “Topsy Turvy”, “Bit More”, and “Shooting the Breeze”

  • Moved levels to Competent

    • “Block Me One More Time” and “Alternation”

  • Moved levels to Proficient

    • “Wing Chaser” and “Edge Out”

  • Moved levels to Expert

    • “Close Quarter Clockwork” and “Gunrobatics”

  • Added GrandRunner difficulty with 10 new levels

Various bug fixes and visual improvements.

Source

Steam News / 20 March 2022

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