Full notes
Full GunnRunner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Balance
- UI and audio
- Fixes
- Performance
GunnRunner changes
This update rounds out GrandRunner with 20 levels. Meaning we have reached our 120 level goal. Good luck running and chasing those records!
Also checkout the new section in the settings called "Extra"; a few items for accessibility and speedrunners. World and full game times will now be saved locally.
Workshop integration has been finalized through the level editor! You can create content and upload it straight to the Steam Workshop through GunnRunner. Share your levels with the world!
Onto finishing out the Guardians for each world. For those that signed up for the raffle during PAX EAST 2023, stay tuned!
Player
Legs now appear red while unable to dash
Legs now appear blue when Astro can fast dash
Holding up or down will now pan the screen
Objects
Blockers can now be continually shot and kept in hold state
Blocker hitbox size slightly increased for better shot accuracy
Toggle doors now only take 2 hits to phase out
Shell/UI
Workshop integration for Level Editor
Upload/Update content from the Load Menu
End card on levels will now display nearest scores on leaderboard
Made the world gates appear a clearer red color when Guardian can be challenged
Standard times and gild times are now differentiated (toggled in level select screens)
World time will now be saved when completing a run from level 1, to 20 on a World
Game time will now be saved when completing a run from World 1, Level 1, to World 6, Level 20
New section in the settings menu called "Extra"
Save slots (10 slots that can be deleted)
World Timer
Single Segment toggle
Splits
Player indicators
Interface adjustments
"Frost" tile set improved to be less "pillow-shaded"
Meaning, the tile edges should now be less noticeable
Bug that showed improper input count on end card has been fixed
Expect more options added into "Extra" in the future
Guardians
Fixed a crash in "Flashbox" when blocks got too close to each other
Enemies
Edge and Basic Enemies both take less hits to destroy
Improved spawn location of Heavy enemy bullet pattern and fixed bug causing them to sometimes bridge gaps
Fixed an issue where players would sword-destroy an enemy, but still get knocked out
Heavy enemy shoot animation can be cancelled now like the deploy animation
Additionally, all animations can now be cancelled if the player is far enough away or this enemy leaves the screen
Levels
Removed stuck spots on "Brief Stay"
"Freestform" updated to have pylons and finalized version
Three levels added to GrandRunner: "Exactness Evaluation", "Bullets Runneth Over", and "Falling Action"
Fixed bug where player can traverse levels that were not yet unlocked
Source
Changelog.gg summarizes and formats this update. How we read updates.
