Full notes
Full GunnRunner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Balance
- Performance
GunnRunner changes
https://www.youtube.com/embed/dNm7BSIlRNI
This update is the doorstep release for GunnRunner out of Early Access. There is still work to be done though! Completion on the 3 world bosses for Expert, Master, and Grand Runner are under way. And we still need some final touches on levels in the Grand Runner world. As well as a few odds and ends here and there (more to come on that).Important to note that we will be moving officially into season 01 leaderboard, so progress for levels will be reset. Do not worry about old scores! If you played and submitted scores during season 00, they will be viewable from within Gunn Runner (if the time was good enough).
Player
Delay for shooting slightly reduced to improve player feel
Objects
Blockers now hold position a bit longer before transitioning back to original
Pylons now have arrows pointing in the direction of the End Gate
Indicates purpose of pylons to newer/confused players
Sound
Additional sounds added to bosses and leftover items
Shell/UI
Customization can now only be changed if guardians are defeated
Story sequence added to beginning load
Pixelify splash screen
Enemies
Edge Enemy only tracks player while moving
Balance changes to all current Guardians
**NEW** Guardian for the Proficient World
Levels
Balance changes made to levels across all worlds.
New levels added to Proficient, Expert, Master, and Grand Runner
Various bug fixes, visual improvements, and performance ehancements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
