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Steam News27 April 20197y ago

GunnRunner Alpha Changelog v 0.7.8 - Rewards, Time Trials, Results

Player Dash can now be buffered before hitting the ground for an immediate no impact dash Level Editor Pylons have been added Press "<", ">", or "m" on keyboard, or use the dpad on gamepad to adjust the timing Results s

Full notes

Full GunnRunner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • UI and audio
addedDash can now be buffered before hitting the ground for an immediate no impact dash
addedPylons have been added Press "<", ">", or "m" on keyboard, or use the dpad on gamepad to adjust the timing
changedResults screen show up in editor
addedNEW Pylon! It is an editor defined time trial Shoot it to begin the timer Reach the exit or a checkpoint to save the remaining time Shoot multiple pylons to add remaining time with new time Failing (not reaching the end gate or checkpoint before time up) will reset all pylons Reach End gate with remaining time and all pylons shot to achieve objective
changedShell/UI
changedEnd of each level now shows a results screen Frames: Total frames from player start to end gate touch Speed efficiency: percentage of official time spent in a dash or fastfall Input: Any movement or gun input

GunnRunner changes

addedDash can now be buffered before hitting the ground for an immediate no impact dash
addedPylons have been added Press "<", ">", or "m" on keyboard, or use the dpad on gamepad to adjust the timing
changedResults screen show up in editor
addedNEW Pylon! It is an editor defined time trial Shoot it to begin the timer Reach the exit or a checkpoint to save the remaining time Shoot multiple pylons to add remaining time with new time Failing (not reaching the end gate or checkpoint before time up) will reset all pylons Reach End gate with remaining time and all pylons shot to achieve objective
changedShell/UI

Player

  • Dash can now be buffered before hitting the ground for an immediate no impact dash

Level Editor

  • Pylons have been added

    • Press "<", ">", or "m" on keyboard, or use the dpad on gamepad to adjust the timing

  • Results screen show up in editor

Objects

  • NEW Pylon! It is an editor defined time trial

    • Shoot it to begin the timer

    • Reach the exit or a checkpoint to save the remaining time

    • Shoot multiple pylons to add remaining time with new time

    • Failing (not reaching the end gate or checkpoint before time up) will reset all pylons

    • Reach End gate with remaining time and all pylons shot to achieve objective

  • Checkpoint now properly saves objectives, buttons, and pylon states

Shell/UI

  • Completed levels shows a pole on level select

  • Completed objectives like poke and passive will be attached as flags on the pole

  • Times are now only recorded in seconds

  • End of each level now shows a results screen

    • Frames: Total frames from player start to end gate touch

    • Speed efficiency: percentage of official time spent in a dash or fastfall

    • Input: Any movement or gun input

  • Changed "quit" to "exit game" in menus

Enemies

  • Edge Enemy laser hurtbox reduced

    • Time of quick rotation when locked on player also reduced

Levels

  • Pylons added to every level in Novice and Competent

Various bug fixes and visual improvements.

Source

Steam News / 27 April 2019

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