Full notes
Full GunnRunner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
GunnRunner changes
Player
Dash can now be buffered before hitting the ground for an immediate no impact dash
Level Editor
Pylons have been added
Press "<", ">", or "m" on keyboard, or use the dpad on gamepad to adjust the timing
Results screen show up in editor
Objects
NEW Pylon! It is an editor defined time trial
Shoot it to begin the timer
Reach the exit or a checkpoint to save the remaining time
Shoot multiple pylons to add remaining time with new time
Failing (not reaching the end gate or checkpoint before time up) will reset all pylons
Reach End gate with remaining time and all pylons shot to achieve objective
Checkpoint now properly saves objectives, buttons, and pylon states
Shell/UI
Completed levels shows a pole on level select
Completed objectives like poke and passive will be attached as flags on the pole
Times are now only recorded in seconds
End of each level now shows a results screen
Frames: Total frames from player start to end gate touch
Speed efficiency: percentage of official time spent in a dash or fastfall
Input: Any movement or gun input
Changed "quit" to "exit game" in menus
Enemies
Edge Enemy laser hurtbox reduced
Time of quick rotation when locked on player also reduced
Levels
Pylons added to every level in Novice and Competent
Various bug fixes and visual improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
