Full notes
Full GunnRunner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
GunnRunner changes
Many players have request the ability to rebind controls! Well here it is. Update also includes new levels, new objects, and reworked enemy. Player
Added a 1 Frame turn around animation when on ground
Easier to dash/jump into or over small gaps
Level Editor
Directional Pad buttons now control object modifiers (was stick clicks)
Objects
NEW blocker object
Shoot to expand as a wall object
Reduced size of Gate bounding box for world select and level gates
Shell/UI
Background generation now follows the view around
Keyboard and Gamepad controls can now be remapped in settings
New toggles in settings
Submit times
Show leaderboard
Generate clouds
Generate background
Pixel scaling (1x - 3x)
Enemies
Heavy enemy is not a vertical mover with a standbox
Reduced hitbox size of Fly enemy
Reduced hitbox size of Crawl enemy
Reduced hitbox size of Basic enemy
Basic enemy now falls if there is no floor below it
Levels
Some levels moved to new difficulties
Current levels with Heavy enemy reworked
9 New levels
Various bug fixes and visual improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
