In this update5
Full notes
Full Gunlocked 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Gunlocked 2 changes
Wait, weren’t we just at patch 0.42.00? Yes, but don’t worry, I'm not skimping out. When I created my original roadmap, before launching Gunlocked 2, I had a list of every piece of content, and the order I planned to release it in. But as they say, “A plan is just a list of things you aren’t going to do.”
This is just a re-evaluation of where I’m at in the planned content list, and I’m updating the version number to more realistically represent how much is left to add. There’s still a lot to come, but we’re more than halfway there.
There's still lots of bosses, weapons, augments, achievements, ships, backer content, and more to add. But for today, let's focus on what's coming in 0.60.00.
Patch 0.60.00 Launches on December 4th
Major Features
Endless Mode
24 Difficulty Modifiers (Anomalies)
3 new pilots
2 new weapons and symbionics
New enemy types
New achievements
New background art
Balance changes and bug fixes
Endless Mode
Endless mode is a place for the best of the best to test their mettle. Go beyond zone 15, and face an endless onslaught of harder and harder foes.
Take your pilot all the way to level 50, face new enemy variants with unique animations and abilities, and drive your scores higher than ever before.
And since the games are growing longer than ever, I've added some new background art. More to come in future updates. Steam post image
Anomalies
Enable difficulty modifiers that add a score multiplier based on their relative difficulty. Pair these with endless mode, or hop into turbo, and compete for the top spot on the boards. Steam post image
New Pilots
3 new pilots join the fray, as we head into the final stretch. Only 1 left to add. But that doesn't mean I'm done with pilots ;)
2 of the new pilots will be packing new weaponry: The Energy Helix and Gamma Gatling, and those weapons will of course have their own unique enhancements and secret sybmionic upgrades to find. Steam post image
Speaking of Symbionics
You asked, and I answered: The rarest symbionics will now be much easier to unlock consistently.
Instead of 3 rare utilities, you'll only need 1 rare, and 2 commons.
This affects the following weapons:
Bombikaze, Plasma Bombs, Drone Swarm, Arc Light, Hail Mary
Bug Fixes
With the help of the community I've been zeroing in on a number of the last remaining bugs (and a few new ones I accidentally created with a recent emergency update).
The issue affecting enemy spawns at the end of Turbo mode has been resolved.
I'm currently working to resolve a few remaining issues that can occur when you switch control types in specific menus (like using a gamepad, but alt+tabbing out while in the upgrade menu, or quit confirm).
Source
Changelog.gg summarizes and formats this update. How we read updates.
