Full notes
Full Gunlocked 2 update
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What changed
- Performance
- Gameplay
Gunlocked 2 changes
Continuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players.
Made some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement.
Added some protections to clean up certain targeting objects that can become desynced from their projectiles in rare instances. Note: If you find that targeting objects are accumulating on screen, please share a screenshot of your build in the bug reporting forums. I can't replicate this issue myself, so I took a stab at preventing the issue blindly.
Source
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