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Steam News31 March 20263mo ago

Hotfix 1.00.05

Continuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players.

Full notes

Full Gunlocked 2 update

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What changed

0 fixes1 addition2 changes0 removals
  • Performance
  • Gameplay
changedContinuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players.
changedMade some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement.
addedAdded some protections to clean up certain targeting objects that can become desynced from their projectiles in rare instances. Note: If you find that targeting objects are accumulating on screen, please share a screenshot of your build in the bug reporting forums. I can't replicate this issue myself, so I took a stab at preventing the issue blindly.

Gunlocked 2 changes

changedContinuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players.
changedMade some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement.
addedAdded some protections to clean up certain targeting objects that can become desynced from their projectiles in rare instances. Note: If you find that targeting objects are accumulating on screen, please share a screenshot of your build in the bug reporting forums. I can't replicate this issue myself, so I took a stab at preventing the issue blindly.

Continuing with some small performance boosts as I zero in on any late game trouble makers now that double the power is available to players.

  • Made some optimizations to how the "allied outlines" shader is handled in-game. Note: If you do have performance issues late game with bombs or drones, it might be worth disabling this effect to see if there is an improvement.

  • Added some protections to clean up certain targeting objects that can become desynced from their projectiles in rare instances. Note: If you find that targeting objects are accumulating on screen, please share a screenshot of your build in the bug reporting forums. I can't replicate this issue myself, so I took a stab at preventing the issue blindly.

Source

Steam News / 31 March 2026

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