Full notes
Full Gunlocked 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Fixes
- Balance
Gunlocked 2 changes
This update fixes a few issues related to bombs. Most importantly, a memory leak related to the Shock Bomb weapon. This issue could be quickly exacerbated by the new power scaling in the 1.0 update.
Bombs are a slow-to-start build that can become really powerful, and as such, not a lot of players previously tried those builds out prior to 1.0.
If you have issues with slowdown, especially late in the game, please take a screenshot of your build inventory and post in the bug reporting sub forum. It's a huge help. There are so many combinations of pilots/skills/masteries, ships, augments, anomalies, weapons, and utilities, that weird interactions can slip by. I'm a solo dev with a couple of part-time testers that help me out on occasion.
Notes
Fixed a Shock Bomb memory leak that could cause certain bomb related objects to get stuck invisibly on the battlefield, building up over time.
Fixed the impact radius of shock bombs. It will now be much easier to hit your targets with them.
Fixed an issue with damage calculations related to Bouncy Bombs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
