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Steam News16 May 20251y ago

Week one Patch!

Additions: Made mini boss type enemies, mini boss enemies will spawn occasionally on each level now.

Full notes

Full Gung Beetle update

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What changed

6 fixes1 addition6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedAdditions:Made mini boss type enemies , mini boss enemies will spawn occasionally on each level now.
changedBalance changes:Increased health of second level boss
changedBalance changes:Increased health and mass for most enemies , level three enemies were very weak compared to how strong the player is when they get there.
changedBalance changes:Increased health on ant mounds , ant mounds were far too easy to kill and gave too good of a reward, it was a no brainer, now it's a more important decision whether to destroy them or not
addedBalance changes:Decreased health given from poop piles , health returned was left over from when we had more total health on the balls, before we added ways to increase max HP.
changedBalance changes:Decreased drop chances for legendary parts , they were shown too often in low level crates and in poop piles, came across legendries more often than epic in some cases.

Additions:

  • Made mini boss type enemies, mini boss enemies will spawn occasionally on each level now.

Balance changes:

  • Increased health of second level boss

  • Increased health and mass for most enemies, level three enemies were very weak compared to how strong the player is when they get there.

  • Increased health on ant mounds, ant mounds were far too easy to kill and gave too good of a reward, it was a no brainer, now it's a more important decision whether to destroy them or not

  • Decreased health given from poop piles, health returned was left over from when we had more total health on the balls, before we added ways to increase max HP.

  • Decreased drop chances for legendary parts, they were shown too often in low level crates and in poop piles, came across legendries more often than epic in some cases.

  • Decreased damage of explosive bullets, due to them being large bullet types they had high base damage but compounded with a huge area effect they were too powerful.

Bug fixes:

  • Fixed machine grub not shooting certain firing types properly, now he makes use of fast fire rate cores too and has more consistent aim.

  • Fixed timer not carrying over to next level.

  • Fixed ability factory button not active for controllers.

  • Fixed factory outlines being disabled on first hover or select.

  • Fixed ability UI not showing in underground levels.

Thanks everyone for your feedback, keep it coming.

Source

Steam News / 16 May 2025

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