Full notes
Full Gung Beetle update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Additions:
Made mini boss type enemies, mini boss enemies will spawn occasionally on each level now.
Balance changes:
Increased health of second level boss
Increased health and mass for most enemies, level three enemies were very weak compared to how strong the player is when they get there.
Increased health on ant mounds, ant mounds were far too easy to kill and gave too good of a reward, it was a no brainer, now it's a more important decision whether to destroy them or not
Decreased health given from poop piles, health returned was left over from when we had more total health on the balls, before we added ways to increase max HP.
Decreased drop chances for legendary parts, they were shown too often in low level crates and in poop piles, came across legendries more often than epic in some cases.
Decreased damage of explosive bullets, due to them being large bullet types they had high base damage but compounded with a huge area effect they were too powerful.
Bug fixes:
Fixed machine grub not shooting certain firing types properly, now he makes use of fast fire rate cores too and has more consistent aim.
Fixed timer not carrying over to next level.
Fixed ability factory button not active for controllers.
Fixed factory outlines being disabled on first hover or select.
Fixed ability UI not showing in underground levels.
Thanks everyone for your feedback, keep it coming.
Source
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