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Steam News25 May 20251y ago

Week Two Patch!

Additions: Added a new calculation to the crate launcher, now if the crate launches really hard it wont have any angle applied to the launch, this will greatly decrease the chance of crates getting shot to unreachable p

Full notes

Full Gung Beetle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes3 additions3 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Compatibility
addedAdditions:Added a new calculation to the crate launcher, now if the crate launches really hard it wont have any angle applied to the launch, this will greatly decrease the chance of crates getting shot to unreachable places.
changedAdditions:Level exit arrow , now when getting close to one of the level exits around the map a small arrow will show up on the hud to indicate where an exit is.
addedAdditions:Added a new gun explanation to the tutorial , this will help explain the systems behind the gun building for new players.
fixedAdditions:Hotfix last week added a saftey catch for cloud save data, it should help limit save corruption if loading or saving gets interrupted.
addedBalance changes:Decreased health of second level boss , we added way too much last update by accident it was only supposed to be 30% not 130%...
changedBalance changes:Decreased mass on level two and three enemies , their mass was too high and was making it so only extremely high penetration bullets were passing through them, this will make the enemies on level three more manageable.

Additions:

  • Added a new calculation to the crate launcher, now if the crate launches really hard it wont have any angle applied to the launch, this will greatly decrease the chance of crates getting shot to unreachable places.

  • Level exit arrow, now when getting close to one of the level exits around the map a small arrow will show up on the hud to indicate where an exit is.

  • Added a new gun explanation to the tutorial, this will help explain the systems behind the gun building for new players.

  • Hotfix last week added a saftey catch for cloud save data, it should help limit save corruption if loading or saving gets interrupted.

Balance changes:

  • Decreased health of second level boss, we added way too much last update by accident it was only supposed to be 30% not 130%...

  • Decreased mass on level two and three enemies, their mass was too high and was making it so only extremely high penetration bullets were passing through them, this will make the enemies on level three more manageable.

  • Decreased pushback from explosive bullets, we've halved the amount of pushback the player receives from their own explosives, the heavy grenades have had their pushback decreased by 70%

Bug fixes:

  • Fixed multiple turret flies spawning on level start with only one fly launcher active.

  • Fixed timer not resetting on death.

  • Fixed ability trigger for when multiple charges are present. it was firing all charges at the same time making additional charges useless.

  • Fixed controller support in factory, hotfix from last week removed a reference enabling factory outlines.

  • Fixed turbo ball ability, it was not respecting modified cooldown or additional charges.

  • Fixed non-main guns firing logic, now all guns make full use of special cores and rotating barrel types.

  • Fixed tutorial UI breaking on controller after last hotfix.

  • Fixed loot ants not counting towards unlock requirements.

  • Various localisation issues.

Thanks for the support everyone!

Source

Steam News / 25 May 2025

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