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- GULLET
📦Announcing my New Horror Game, Morbid Mailroom
In a claymation prison for occult offenders, you are the package inspector. Search packages for hidden contraband, coded letters, and cursed objects. Balance duty, compassion, and survival as you decide what reaches the…
Store2 changesBalance - GULLET
In 2 weeks I have a BIG announcement that I'm very excited about... 🤫
Stay tuned here or on my socials (links below) to keep up on my upcoming work.
Patch notes - GULLET
Patch Notes 1.0.6
Change List Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. Added walls I’ve been deep in development on my next game, but I ha…
Patch notes1 changeGameplay - GULLET
Patch Notes 1.0.5
Change List Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. These changes should keep the appeal, narrative significance and sy…
Patch notes2 changesGameplay - GULLET
Patch Notes 1.0.4
Changes Made: Expanded hint that explains braking mechanic. Fixed a bug that cause some hints to repeat themselves after respawning in certain edge cases Some new players were having trouble understanding the brake mech…
Patch notes2 changesFixGameplay - GULLET
Patch Notes 1.0.3.9
Changes Made: Adjusted size/position of some hint trigger volumes in the tutorial area Fixed a bug that caused loading screens to be included in the secret ending
Patch notes2 changesFixGameplay - GULLET
Patch Notes 1.0.3.7
Changes Made: Fixed a bug that caused some assets in a scripted event to remain visible in some situations. Made another scripted event less awkward in the event of a sequence break. Special Thanks to the player who not…
Event2 changesFix - GULLET
Patch Notes 1.0.3.6
Change List: Added an option for geezers and freaks to ʇɹǝʌuᴉ their look axis.
Patch notes1 changeGameplay - GULLET
Patch Notes 1.0.3.5
Change List: Fixed page order of Anthony's first entry. Fixed a bug that caused the battery gadget to sometimes not respond to mouse clicks at certain framerates. Added a cooldown to advancing prologue text to prevent a…
Patch notes3 changesFixBalance - GULLET
Patch Notes 1.0.3.4
Change List: Adjusted ascend tutorial a little bit more for clarity's sake. Made the surfaces before the tether planting tutorial unresponsive to tether planting. I've seen a couple players accidentally left click while…
Announcement1 changeGameplay - GULLET
Patch Notes 1.0.3.3
Change List: Adjusted the ascend tutorial (the disconnect pit) to help with player on-boarding
Announcement1 changeServer - GULLET
Patch Notes 1.0.3.2
Change List: Greatly Improved Shader Pre-compilation Added alternate keybinds to the controller to make use of the face buttons. A-> Sprint/Jump , X-> Interact , B-> Flashlight. Some players are reporting that they're s…
Patch notes3 changesPerformanceGameplay - GULLET
Patch Notes 1.0.3.1.4
Change List: Changed wording of Keyboard & Mouse hint about braking to be more clear. Further Improved Shader Pre-compilation BEFORE AFTER
Patch notes2 changesGameplayPerformance - GULLET
Patch Notes 1.0.3.1.3
Change List: Fixed UI assets on load screens for ultrawide monitors Improved shader pre-compilation Refined the wording and event triggering of the hint related to the breath environment hazard on the tongue Some player…
Event4 changesFixUI/audio - GULLET
Patch Notes 1.0.3.1.2
Change List: Further improved shader pre-compilation to reduce stutter when viewing effects under new lighting conditions for the first time. Reduced Rappel State Cooldown from 0.5 to 0.15 seconds Minor visual effects p…
Patch notes3 changes1 numericFix - GULLET
Patch Notes 1.0.3.1
Changes Made: Hint history now no longer scrolls when the game is not pause and resets to the newest hint when toggling the pause menu Increased left stick deadzone from 0.1 to 0.2
Patch notes2 changes1 numericGameplay



