Full notes
Full GULLET update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
- Events
fixedChanges Made:Fixed a bug that caused some assets in a scripted event to remain visible in some situations.
changedChanges Made:Made another scripted event less awkward in the event of a sequence break.
Changes Made:
Fixed a bug that caused some assets in a scripted event to remain visible in some situations.
Made another scripted event less awkward in the event of a sequence break.
Special Thanks to the player who notified me of these little bugs for finding these issues and reporting them.
Source
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