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Steam News28 October 20241y ago

Patch Notes 1.0.3.1.3

Change List: Fixed UI assets on load screens for ultrawide monitors Improved shader pre-compilation Refined the wording and event triggering of the hint related to the breath environment hazard on the tongue Some player

In this update1

Full notes

Full GULLET update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • UI and audio
  • Performance
  • Balance
  • Gameplay
fixedChange List:Fixed UI assets on load screens for ultrawide monitors
changedChange List:Improved shader pre-compilation
changedChange List:Refined the wording and event triggering of the hint related to the breath environment hazard on the tongue
changedChange List:tongue/breath
addedChange List:segment of the game. In response I've added a hint there that will guide you towards overcoming that obstacle that triggers either after a couple of deaths or after not making much progress within a few minutes. This should help players who had conceptual trouble here avoid getting completely stuck.

GULLET changes

fixedFixed UI assets on load screens for ultrawide monitors
changedImproved shader pre-compilation
changedRefined the wording and event triggering of the hint related to the breath environment hazard on the tongue
changedtongue/breath
addedsegment of the game. In response I've added a hint there that will guide you towards overcoming that obstacle that triggers either after a couple of deaths or after not making much progress within a few minutes. This should help players who had conceptual trouble here avoid getting completely stuck.

Change List:

  • Fixed UI assets on load screens for ultrawide monitors

  • Improved shader pre-compilation

  • Refined the wording and event triggering of the hint related to the

    breath

    environment hazard on the

    tongue

Some players have been struggling with the

tongue/breath

segment of the game. In response I've added a hint there that will guide you towards overcoming that obstacle that triggers either after a couple of deaths or after not making much progress within a few minutes. This should help players who had conceptual trouble here avoid getting completely stuck.

Source

Steam News / 28 October 2024

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