What changed
1 fix1 addition3 changes0 removals
- UI and audio
- Performance
- Balance
- Gameplay
fixedChange List:Fixed UI assets on load screens for ultrawide monitors
changedChange List:Improved shader pre-compilation
changedChange List:Refined the wording and event triggering of the hint related to the breath environment hazard on the tongue
changedChange List:tongue/breath
addedChange List:segment of the game. In response I've added a hint there that will guide you towards overcoming that obstacle that triggers either after a couple of deaths or after not making much progress within a few minutes. This should help players who had conceptual trouble here avoid getting completely stuck.
GULLET changes
fixedFixed UI assets on load screens for ultrawide monitors
changedImproved shader pre-compilation
changedRefined the wording and event triggering of the hint related to the breath environment hazard on the tongue
changedtongue/breath
addedsegment of the game. In response I've added a hint there that will guide you towards overcoming that obstacle that triggers either after a couple of deaths or after not making much progress within a few minutes. This should help players who had conceptual trouble here avoid getting completely stuck.
Change List:
Fixed UI assets on load screens for ultrawide monitors
Improved shader pre-compilation
Refined the wording and event triggering of the hint related to the
breath
environment hazard on the
tongue
Some players have been struggling with the
tongue/breath
segment of the game. In response I've added a hint there that will guide you towards overcoming that obstacle that triggers either after a couple of deaths or after not making much progress within a few minutes. This should help players who had conceptual trouble here avoid getting completely stuck.