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Steam News28 October 20241y ago

Patch Notes 1.0.3.1.2

Change List: Further improved shader pre-compilation to reduce stutter when viewing effects under new lighting conditions for the first time. Reduced Rappel State Cooldown from 0.5 to 0.

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What changed

0 fixes1 addition2 changes0 removals
  • Performance
  • Balance
addedChange List:Further improved shader pre-compilation to reduce stutter when viewing effects under new lighting conditions for the first time.
changedChange List:Reduced Rappel State Cooldown from 0.5 to 0.15 seconds
changedChange List:There was previously a bug that could occurred for some players when landing on the ICBH where the player would rapidly cycle between the rappel state and the walking state. In a recent patch, I fixed this by adjusting the slope of that part of the game and adding a cooldown to the enter condition of the rappel state. Because of this, if you landed at just the right angle on the corner of a platform with the tether above you, there could be a short delay where you’re falling despite holding the handbrake (as you’re technically not “rappelling”). To be safe, I’ve tightened that window, so this won't be an issue going forward.
Rappel State Cooldown0.50.15secondsRappel State Cooldown decreased, buff

Change List:

  • Further improved shader pre-compilation to reduce stutter when viewing effects under new lighting conditions for the first time.

  • Reduced Rappel State Cooldown from 0.5 to 0.15 seconds

  • Minor visual effects polish

There was previously a bug that could occurred for some players when landing on the ICBH where the player would rapidly cycle between the rappel state and the walking state. In a recent patch, I fixed this by adjusting the slope of that part of the game and adding a cooldown to the enter condition of the rappel state. Because of this, if you landed at just the right angle on the corner of a platform with the tether above you, there could be a short delay where you’re falling despite holding the handbrake (as you’re technically not “rappelling”). To be safe, I’ve tightened that window, so this won't be an issue going forward.

Joshua Allin Solo Indie Game Developer | joshuaallindev@gmail.com | twitter.com/Joshua_Allin_ | youtube.com/@JoshuaAllin

Source

Steam News / 28 October 2024

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