Full notes
Full GULLET update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
Change List:
Further improved shader pre-compilation to reduce stutter when viewing effects under new lighting conditions for the first time.
Reduced Rappel State Cooldown from 0.5 to 0.15 seconds
Minor visual effects polish
There was previously a bug that could occurred for some players when landing on the ICBH where the player would rapidly cycle between the rappel state and the walking state. In a recent patch, I fixed this by adjusting the slope of that part of the game and adding a cooldown to the enter condition of the rappel state. Because of this, if you landed at just the right angle on the corner of a platform with the tether above you, there could be a short delay where you’re falling despite holding the handbrake (as you’re technically not “rappelling”). To be safe, I’ve tightened that window, so this won't be an issue going forward.
Joshua Allin Solo Indie Game Developer | joshuaallindev@gmail.com | twitter.com/Joshua_Allin_ | youtube.com/@JoshuaAllin
Source
Changelog.gg summarizes and formats this update. How we read updates.
