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Steam News29 October 20241y ago

Patch Notes 1.0.3.2

Change List: Greatly Improved Shader Pre-compilation Added alternate keybinds to the controller to make use of the face buttons. A-> Sprint/Jump , X-> Interact , B-> Flashlight.

Full notes

Full GULLET update

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What changed

0 fixes1 addition3 changes0 removals
  • Performance
  • Gameplay
  • Maps
changedChange List:Greatly Improved Shader Pre-compilation
addedChange List:Added alternate keybinds to the controller to make use of the face buttons. A-> Sprint/Jump , X-> Interact , B-> Flashlight.
changedChange List:Some players are reporting that they're still experiencing severe stuttering in the first area of the game. These stutters are a result of how Windows manages shader compilation, which has to happen at runtime and can cause these brief interruptions. I know it can be a bother, and I’m continuing to make improvements to reduce it as much as possible!
changedChange List:This patch should bring major improvements! Some players may still experience some brief stutters on the two elevators at the beginning of the game and maybe after the first long descent. If so, fortunately it clears up after this early stage of the game and should stay smooth for the remaining 75% of the game.

Change List:

  • Greatly Improved Shader Pre-compilation

  • Added alternate keybinds to the controller to make use of the face buttons. A-> Sprint/Jump , X-> Interact , B-> Flashlight.

Some players are reporting that they're still experiencing severe stuttering in the first area of the game. These stutters are a result of how Windows manages shader compilation, which has to happen at runtime and can cause these brief interruptions. I know it can be a bother, and I’m continuing to make improvements to reduce it as much as possible!

This patch should bring major improvements! Some players may still experience some brief stutters on the two elevators at the beginning of the game and maybe after the first long descent. If so, fortunately it clears up after this early stage of the game and should stay smooth for the remaining 75% of the game.

Additionally, GULLET stores this data in a file on your computer so it only occurs the first time a particular effect-lighting combo appears on screen. Thus, on repeat playthroughs it won't occur again.

Joshua Allin

Solo Indie Game Developer | joshuaallindev@gmail.com | twitter.com/Joshua_Allin_ | youtube.com/@JoshuaAllin

Source

Steam News / 29 October 2024

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