Full notes
Full Guinea Isles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
Added
- Added farmer townies. They use their own dedicated farm plot on the farm, and their shovels can be upgraded to increase their speed, similar to other gatherers.
- Added a tracking system which lets you track required materials for recipes, buildings, ranking requirements, and townsfolk recruitment/upgrade costs.
--- These trackers can be added through various menus. Look for buttons with a thumbtack icon.
--- Trackers can be added, removed, expanded/shrunk, and rearranged in the menu in the top right.
--- Trackers share a menu with Squeaky's tutorial popups and will be invisible if a tutorial popup is present.
--- Trackers can be clicked through so as not to interfere with gameplay. You can change the background opacity of the trackers in the options menu.
--- The functionality and visuals will be expanded upon in the future, feedback is appreciated!
- Added building and townsfolk renown summaries to the stats menu. You can also track buildings through this menu at any time, so you don't have to visit the construction site or town hall desk to do so.
Changed
- The Shift+Click item pickup tutorial is now dismissible.
- Stone is no longer given when mining with the Jade Ring.
- Shift/Ctrl clicking in menus now works even if the game window didn't have focus when you clicked. eg. You can now shift+click "deposit-all" to a bank without having to tab-back to the game first. This functionality has been implemented in several menus, such as the shop menu and construction menu.
- Changed the layout of the Building Renown and Townsfolk Renown menus, which now use two columns to display entries rather than one.
- You can now see the names of unrecruited townies (to allow for tracking recruitment costs).
Fixed
- Fixed an issue where backpack upgrades would still require the base amount of gold regardless of the "Upgrade Costs" multiplier setting.
- Fixed an issue where the museum item amount in the Stats menu would lag behind slightly.
- Fixed an issue where donated museum items would sometimes not show as donated in the stats menu.
- Fixed some SFX audio not being affected by the SFX Audio volume slider. (Cows, mining, and bank chests).
- Fixed an issue where you couldn't click through floating items and xp gains.
- Fixed the skill level at the top of the skills pocket menu not updating when levelling, unless you moused over a different skill.
- Fixed crafting materials not updating when the inventory's contents are updated in the crafting menu.
- Fixed an issue where some fixed entities (such as crafting stations) could be walked through immediately after constructing the building they belonged to.
- Fixed an issue where clicking on where an inventory slot would be when a menu was open would cause you to accidentally pick up the item in that slot when the menu is closed, due to the inventory re-opening if "Remember last pocket menu" is enabled.
- Fixed an issue where townie animations would hiccup/stutter while saving.
- Fixed an issue where button icons would sometimes not "sink" when the button is pressed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
