Full notes
Full Guinea Isles update
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Repeated intro
Hey everyone! After almost two months of work, I am excited to release the final major content update for the Demo! This update has 3 new skills, dozens of new items, new graphics, some new progression systems and upgrades, and a plethora of fixes and changes.
What changed
- Gameplay
- Workshop
- Balance
With so many changes, there's bound to be a few bugs. Please let me know if you find any, as I'll be patching them over the next week or two.
I have a few more final touches and systems I want to put in place for the demo, but after that I'll be switching focus to working on content for the next release, either Early Access or a full release (depending on how development goes). As you know, solo game dev takes time, so that may be months or even years away. Still, I'll be routinely posting dev-logs in the Discord whenever I can, and you can reach out to me at any time there too. ^^
Thank you so much for your support, and I hope you enjoy!
Added
- Added the Ranged combat skill.
--- Four sets of ranged armour, 4 bows, and 4 tiers of arrows have been introduced.
--- The ranged skill has 6 perks and the usual per-enemy combat masteries to unlock.
--- The Upgrade Bench in the workshop has been replaced by a textile workstation, which lets you craft ranged armour.
--- Bows and arrows can be crafted at any workbench.
- Added the Guinergism skill.
--- Three Guinergy Shrines have been added to the world, each with a unique set of lumes and powerful unlocks called boons.
--- The guinergism skill has 6 perks and 3 masteries to unlock.
--- Added "Mastery Tokens", which are awarded whenever you complete all five tiers of a mastery. These can be spent at Guinergy Shrines.
- Added the Magic skill.
--- Three sets of magic robes and 3 staffs have been introduced.
--- The magic skill has 6 perks and the usual per-enemy combat masteries to unlock.
--- Staves and magic robes can be crafted at arcane wheekbenches.
- Added the spellbook, a new menu which lets you cast spells using guinergy.
--- There are currently 8 unique spells to cast. More spells are unlocked as your magic level increases.
--- Spells can be cast using equipped guinergy, and higher-tier guinergy can be substituted for lower-tier guinergy.
- Added a guinergy equipment slot.
- Added enemy weakness and resistances to specific combat styles. Using the corresponding combat style will raise or lower your accuracy and damage by a flat multiplier. For example, an enemy with a melee weakness of 50 will take 1.5x more melee damage and melee attacks will be 1.5x more accurate. A melee resistance of 50 will cause all melee attacks to deal 0.5x damage and be 0.5x as accurate.
- Added armour to certain enemies. Armour is a flat decrease to any damage taken. An enemy's armour is displayed next to their name using a shield icon.
- Added Preston, a crafter townie who smelts precious metals (i.e. Silver ingots)
- Added an "cursor ignores townsfolk" option, which makes townsfolk non-selectable by the cursor. They can still be managed through the right-click context menu.
- Added the stairs to North Newbrook to access the Shrine of Discovery. You must reach Island rank 2 to unlock them. More buildings will be added to this area in later updates.
--- The old man's cabin has been moved to North Newbrook.
--- Pine trees are now only found in north
Source
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