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Steam News4 April 20262mo ago

Prototype 1.3

Added in some extra menus and systems I wanted to include in 1.2, as well as some bug fixes.

Full notes

Full Guinea Isles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes9 additions1 change0 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Performance
addedAdded in some extra menus and systems I wanted to include in 1.2, as well as some bug fixes. I also added Artifact Spots as a tiny content update, just to show how the mechanic will work in the future :)
addedFrom here on out, I'll be focusing on adding content. It'll likely mean a lot fewer updates/posts from me, but I'll try to do a dev log at least every month! The first thing I'll be doing is creating the full skill perk trees, for which I should have information to share later this month.
addedAddedAdded a Shrines page to the stats menu, which allows you to view progress on shrines and your current boons.
addedAddedAdded a Boosts page to the stats menu, which shows your current speed for some actions with sources for each increase. For example, you can see your woodcutting speed and a breakdown of every perk, boon, and upgrade that contributes to it. This page will be expanded on in the future.
addedAddedAdded a Bestiary to the stats menu, which keeps track of every monster you've cast Monster Examine on. Enemies you've defeated at least once but not examined will be shown, but won't allow you to view their examine info.
addedAddedAdded diggable artifact spots to the excavation skill. Artifact spots appear in the world randomly and can be dug up using increasing tiers of shovels. When dug, they provide a random reward of gems, ores, or donatable museum artifacts. Each tier of artifact spot has a unique loot table. Currently, two tiers exist: Mundane (on the surface) and Common (in caves).

Added in some extra menus and systems I wanted to include in 1.2, as well as some bug fixes. I also added Artifact Spots as a tiny content update, just to show how the mechanic will work in the future :)

With this, I think it's time I consider the demo finished ^^ I implemented several of the ideas y'all provided recently, so if you have any more, do let me know in case I can squeeze them in. I'll also still patch any bugs or issues you find.

From here on out, I'll be focusing on adding content. It'll likely mean a lot fewer updates/posts from me, but I'll try to do a dev log at least every month! The first thing I'll be doing is creating the full skill perk trees, for which I should have information to share later this month.

Added

- Added a Shrines page to the stats menu, which allows you to view progress on shrines and your current boons.

- Added a Boosts page to the stats menu, which shows your current speed for some actions with sources for each increase. For example, you can see your woodcutting speed and a breakdown of every perk, boon, and upgrade that contributes to it. This page will be expanded on in the future.

- Added a Bestiary to the stats menu, which keeps track of every monster you've cast Monster Examine on. Enemies you've defeated at least once but not examined will be shown, but won't allow you to view their examine info.

- Added diggable artifact spots to the excavation skill. Artifact spots appear in the world randomly and can be dug up using increasing tiers of shovels. When dug, they provide a random reward of gems, ores, or donatable museum artifacts. Each tier of artifact spot has a unique loot table. Currently, two tiers exist: Mundane (on the surface) and Common (in caves).

Changed

- Guinergy costs now include a "+" next to the tier, to better convey that higher tiers can be used in substitution.

- The item hover stat panel now moves to the top-left of the mouse if it would be off-screen vertically. This is most noticeable in the bottom rows of the inventory.

- You can now get a hint about where to find a donatable museum item by hovering over it in the museum items menu.

- Weapon and armour stats in the item hover tooltip now appear in 3 columns to reduce the height of the tooltip.

- Crop Surge now has 3 tiers, the third tier offering +100% crop growth speed.

Fixed

- Fixed several typos and descriptions.

- Fixed an issue where the old man's cabin's roof would not disappear.

- Fixed the higher-tier guinergy tutorial not appearing if the guinergy was crafted through the Spectral Foresight perk.

- Fixed an issue where the empower costs in the shrine menu would sometimes not update immediately when opening.

- Fixed an issue where Ingrid would show as being upgradable past mithril, causing a crash if you tried and also causing issues for those who had already upgraded her to mithril.

- Fixed a typo where flickering guinergy was shown as "dull guinergy" in the stats menu.

- Fixed an issue where townies would still show as "??????" in the renown menu even when you had the requirements to unlock them.

- Fixed an issue where the action bar would sometimes not start scrolling when text was cut off.

- Fixed an issue where progress bars in

Source

Steam News / 4 April 2026

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