HomeGamesUpdatesPricingMethodology
Steam News3 January 20265mo ago

Prototype 1.0.11

Added - Added a "refund to bank" button to the construction menu, which will move any submitted materials for that building to your bank. - Added descriptions to status effects to potions' hover tooltips.

Full notes

Full Guinea Isles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes3 additions3 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Performance
  • Fixes
addedAddedAdded a "refund to bank" button to the construction menu, which will move any submitted materials for that building to your bank.
addedAddedAdded descriptions to status effects to potions' hover tooltips.
changedChangedRebalanced several building construction costs. In general, they cost less gold, more bricks, and some require lower-tier resources (Eg. Plainwood planks instead of oak). Smaller buildings such as the stylists now cost far less materials in total.
addedChangedThe renown of some buildings has been adjusted to reflect their new costs.
changedChangedLowered the profit margin of crops by ~50% to accommodate the increased yield from upgraded shovels.
changedChangedWhen a save is loaded, if you have any materials submitted to construction sites that are now extra or not needed, they'll be refunded to your bank. This is to accommodate the construction cost rebalance, but it will also work if you change the "Building Cost Multiplier" gameplay option and reload your game.

Added

- Added a "refund to bank" button to the construction menu, which will move any submitted materials for that building to your bank.

- Added descriptions to status effects to potions' hover tooltips.

Changed

- Rebalanced several building construction costs. In general, they cost less gold, more bricks, and some require lower-tier resources (Eg. Plainwood planks instead of oak). Smaller buildings such as the stylists now cost far less materials in total.

- The renown of some buildings has been adjusted to reflect their new costs.

- Lowered the profit margin of crops by ~50% to accommodate the increased yield from upgraded shovels.

- When a save is loaded, if you have any materials submitted to construction sites that are now extra or not needed, they'll be refunded to your bank. This is to accommodate the construction cost rebalance, but it will also work if you change the "Building Cost Multiplier" gameplay option and reload your game.

Removed

- Removed the "Auto Load last save" option due to stability issues.

Fixed

- Fixed Fisher townsfolk and the museum not providing any Renown. Developed an under-the-hood automated system to ensure this doesn't happen again.

- Fixed wooden shovels not being recognized as discovered items.

- Fixed an issue where mastery displays weren't updating on leveling up, only when progress was made on a mastery.

- Fixed an issue where some masteries were appearing at the incorrect level, namely fish in the cooking and fishing skills, and pine planks.

- Fixed the silver mastery display appearing in the wrong order in the mastery menu.

- Fixed text overflowing on Mastery displays.

- Fixed a memory leak issue that was particularly prevalent during combat. I'll continue to investigate in case there are more.

- Fixed the "hover item" tooltips not updating amounts in your inventory unless you moved your cursor out and back onto the inventory slot.

- Fixed Bug Sense's notification arrows blocking mouse clicks.

- Fixed golden opportunity tutorial not overwriting more basic tutorials.

Source

Steam News / 3 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.