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Steam News1 January 20265mo ago

Prototype 1.0.10

This is a big patch in preparation for some future content additions. Some perk changes, a new shovel tool, and some menu additions.

Full notes

Full Guinea Isles update

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What changed

6 fixes12 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedThis is a big patch in preparation for some future content additions. Some perk changes, a new shovel tool, and some menu additions. The next update will be focusing on Farming, likely adding a few new townsfolk to the skill.
addedHappy New Years everyone!
addedAddedAdded shovels as an upgradable tool. Higher-tier shovels increase the yield of harvested crops.
addedAddedAdded improved shovel animations for harvesting/planting.
addedAddedAdded an "exact output" option toggle to the crafting menu. If enabled, conserved crafts still count towards your total, so you'll craft exactly the amount you specified.
addedAddedAdded a sound to some notifications (eg. when your inventory is full, you don't have enough gold, you can't reach that, etc.). This can be disabled in the options menu under "Notification sounds".

This is a big patch in preparation for some future content additions. Some perk changes, a new shovel tool, and some menu additions. The next update will be focusing on Farming, likely adding a few new townsfolk to the skill.

Happy New Years everyone!

Added

- Added shovels as an upgradable tool. Higher-tier shovels increase the yield of harvested crops.

- Added improved shovel animations for harvesting/planting.

- Added an "exact output" option toggle to the crafting menu. If enabled, conserved crafts still count towards your total, so you'll craft exactly the amount you specified.

- Stat totals in the Stats Summary menu now turn golden and show a star if fully completed

- Added a sound to some notifications (eg. when your inventory is full, you don't have enough gold, you can't reach that, etc.). This can be disabled in the options menu under "Notification sounds".

- Added in-world "Input Icon Popups" over the first build site and the ranking board to make it obvious to interact with them. These won't appear if tutorials are off. Existing saves will have to click on them once to dismiss them.

- To support future townsfolk additions, several features have been added to the Townsfolk Management UI:

-- Townsfolk buttons now show level and upgrade tiers as progress bars, to make it more obvious how far along they are.

-- Added the option to sort townsfolk by Default, Alphabetical, Level, and Upgrade tier.

-- Added filters which let you only show townies who meet certain criteria, such as whether they're recruited/not, their upgrade status, and their profession type.

Changed

- Manual movement using WASD now interrupts queued movement/actions

- The crafting menu now shows a message if you lack the materials or the skill requirements to make a recipe

- The crafting menu now shows the chance of conserving the recipe.

- Adjusted the balance of some perks.

-- Molten Grace now offers 50%/100% increased precious metal speed (from 25%/50%)

-- Blacksmith's Aura now lasts for 10 minutes (from 5)

-- Refined Efficiency now offers 50%/100% increased jewelry crafting speed (from 25%/50%)

- Changed "Fishing (Feather)" action title to be "Fishing (Using Feather)", to make it more obvious you're using bait.

Fixed

- Fixed the total mastery display to show the correct maximum masteries (315 instead of 360)

- Fixed an issue where certain entities would not update over time unless they had been seen at least once that session. (Eg. Crops not growing if you load a game while inside a cave.)

- Fixed an issue where the wrong price would sometimes be displayed in the shop menu's hovering tip for buyback items.

- Fixed ants not having an interact icon when moving to catch them.

- Fixed an issue where the ranking board and stats menu tabs were not visually pressed when opened.

- Fixed tutorials popups still showing during cutscenes

Source

Steam News / 1 January 2026

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