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Steam News30 December 20256mo ago

Prototype 1.0.9

Lots of changes in this one, please let me know about any new issues that pop up! Added - Added game multiplier sliders to the in-game options menu.

Full notes

Full Guinea Isles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions4 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Store
addedLots of changes in this one, please let me know about any new issues that pop up!
addedAddedAdded game multiplier sliders to the in-game options menu. Note that these may not exist in future releases, as they're designed to help with prototype/demo testing.
addedAddedAdded a "Limit FPS" slider to the Options menu.
addedAddedAdded more unique cursor icons representing different types of interactions, such as dialogue, catching bugs, harvesting/planting, etc.
addedAddedAdded a brief flash and a hovering arrow over items you are moving towards, to make interacting feel more responsive.
changedChangedShops now show how much gold the item costs in the cursor tooltip.

Lots of changes in this one, please let me know about any new issues that pop up!

Added

- Added game multiplier sliders to the in-game options menu. Note that these may not exist in future releases, as they're designed to help with prototype/demo testing.

- Added a "Limit FPS" slider to the Options menu.

- Added more unique cursor icons representing different types of interactions, such as dialogue, catching bugs, harvesting/planting, etc.

- Added a brief flash and a hovering arrow over items you are moving towards, to make interacting feel more responsive.

Changed

- Made the shift-click popup appear slightly earlier (when 20 items are on the ground as opposed to 30).

- Shops now show how much gold the item costs in the cursor tooltip.

- Added a label to the townsfolk management window to make it more obvious that you can interact with the buttons.

- Adjusted opacity of tutorial popups

- Dialogues now show how much gold you have when relevant, such as during the backpack upgrade dialogue.

Fixed

- Menus can no longer be opened during dialogue.

- Removed Topaz Amulet from the rare drop table, as it's not currently supposed to be attainable.

- Shop display prices are now shortened so they don't get cut off within the slot.

- Fixed the entrance to the Museum being interactable even when the museum isn't built.

- Fixed the green hair colour not having any shadows.

- Fixed museum "Donation" popups emitting particles twice if exiting the donation screen too quickly.

- Fixed museum "Donation" popups not showing the correct amount of gold if playing with a non-standard gold multiplier.

- Fixed an issue where you could move during dialogue scenes by opening the right-mouse context menu before starting the dialogue.

- Fixed an issue where crafting with an amethyst bracelet equipped would not show multiple item pickups when you crafted multiple.

- Fixed an issue with crafting with an amethyst bracelet while your bank is full.

- Fixed an issue where the "shine" on golden items would get stuck in some menus.

- Fixed an issue where Vigour Mastery V was not doubling enemy loot for all items and gold.

Source

Steam News / 30 December 2025

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