Full notes
Full Guinea Isles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
Lots of changes in this one, please let me know about any new issues that pop up!
Added
- Added game multiplier sliders to the in-game options menu. Note that these may not exist in future releases, as they're designed to help with prototype/demo testing.
- Added a "Limit FPS" slider to the Options menu.
- Added more unique cursor icons representing different types of interactions, such as dialogue, catching bugs, harvesting/planting, etc.
- Added a brief flash and a hovering arrow over items you are moving towards, to make interacting feel more responsive.
Changed
- Made the shift-click popup appear slightly earlier (when 20 items are on the ground as opposed to 30).
- Shops now show how much gold the item costs in the cursor tooltip.
- Added a label to the townsfolk management window to make it more obvious that you can interact with the buttons.
- Adjusted opacity of tutorial popups
- Dialogues now show how much gold you have when relevant, such as during the backpack upgrade dialogue.
Fixed
- Menus can no longer be opened during dialogue.
- Removed Topaz Amulet from the rare drop table, as it's not currently supposed to be attainable.
- Shop display prices are now shortened so they don't get cut off within the slot.
- Fixed the entrance to the Museum being interactable even when the museum isn't built.
- Fixed the green hair colour not having any shadows.
- Fixed museum "Donation" popups emitting particles twice if exiting the donation screen too quickly.
- Fixed museum "Donation" popups not showing the correct amount of gold if playing with a non-standard gold multiplier.
- Fixed an issue where you could move during dialogue scenes by opening the right-mouse context menu before starting the dialogue.
- Fixed an issue where crafting with an amethyst bracelet equipped would not show multiple item pickups when you crafted multiple.
- Fixed an issue with crafting with an amethyst bracelet while your bank is full.
- Fixed an issue where the "shine" on golden items would get stuck in some menus.
- Fixed an issue where Vigour Mastery V was not doubling enemy loot for all items and gold.
Source
Changelog.gg summarizes and formats this update. How we read updates.
