Full notes
Full Guardians of Holme update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Events
Fixed an issue with the Relics interface displaying incorrect artifacts.
Adjusted the range detection for some area attack traps.
Fixed the logic for Useless trap, preventing them from being deployed now.
Fixed core damage being blocked.
Fixed an issue where the special effects of Auto Balista would repeatedly play during pauses.
Fixed a rare case that caused the daily challenge to become stuck.
Fixed an issue where Jiuli Pot repeatedly triggered its effect during pauses.
Reduced the post-attack delay for Water Element attacks from 0.35 seconds to 0.
Reduced the post-attack delay for Archer from 0.35 seconds to 0.
Adjusted the animation logic for obtaining materials during battles, ensuring correct animation for initial material acquisition.
Optimized the display logic for some traps, now showing point-related effects directly on the trap icons.
Source
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