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Steam News6 November 20232y ago

V0.10.16 Patch Note

New Difficulty Nightmare 14: Cards in the starting deck now have an extra set of duplicates. Nightmare 15: Each time the core is damaged, it will cause an increase in damage received in subsequent waves.

Full notes

Full Guardians of Holme update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedNew DifficultyNightmare 14: Cards in the starting deck now have an extra set of duplicates.
changedNew DifficultyNightmare 15: Each time the core is damaged, it will cause an increase in damage received in subsequent waves.
changedNew DifficultyNightmare 17: Enemy life regeneration effects are increased by 100%.
fixedBug FixesFixed the bug where the Arcane Puppet does not automatically refresh.
fixedBug FixesFixed the issue where flying monster textures were incorrect when Flying Strawberry were present.

New Difficulty

  • Nightmare 14: Cards in the starting deck now have an extra set of duplicates.

  • Nightmare 15: Each time the core is damaged, it will cause an increase in damage received in subsequent waves.

  • Nightmare 16: Less progress for rerolls during battles.

  • Nightmare 17Enemy life regeneration effects are increased by 100%.
  • Nightmare 18: A random elite enemy is summoned when a BOSS appears.

Bug Fixes

  • Fixed the bug where the Arcane Puppet does not automatically refresh.

  • Fixed the issue where flying monster textures were incorrect when Flying Strawberry were present.

Source

Steam News / 6 November 2023

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