Full notes
Full Guardians of Holme update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Events
- Maps
- UI and audio
We add a counter display to certain traps, including overheating traps, making it easier to directly view point-related effects and progress during battles.
Fixed a bug that caused price tags in the shop to display abnormally.
Fixed a bug that caused traps triggering cumulative progress effects to reset their progress due to upgrades.
Fixed a bug in the daily challenge that caused entering the wrong date when switching the leaderboard date.
Fixed a bug where elite battle node animations on the map would start playing before combat was triggered.
Fixed a bug where some traps didn't fully restore to their complete state during the preparation phase.
Fixed a bug where decorations on the map would overlap during generation.
Fixed a bug where some relics didn't correctly trigger random rules.
Fixed a bug where the sound effects for Cooling Liquid Device played incorrectly.
Fixed a bug with the advanced trap description for Conveyor Floor, which now displays correctly.
The Conveyor Floor's overheating point generation per second has been increased from 2 points to 6|5|4|3.
The maximum overheating points for Conveyor Floor have been increased from 20|25|30|35 to 60.
Source
Changelog.gg summarizes and formats this update. How we read updates.