Full notes
Full Grimdelve update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
I have been getting some really great feedback on Grimdelve and some incredible people have helped me find a number of bugs! In this version, bugs in Grimdelve should be few and far between (save for the beetles you'll find scurrying around the caverns).
"Fixed" stealth collision bug with a workaround
Fixed move route bug that resulted in a hard lock
Removed Arabic and instead created a randomized, gibberish language
Fixed falling not causing damage
Changed some dialogue to make more sense and flow better, including tutorial text
Updated controller detection to *hopefully* show the proper button prompts
Enabled the use of Esc to enter and exit the menu like in most RPG Maker games
Source
Changelog.gg summarizes and formats this update. How we read updates.
